I noticed a distinct lack of biomechanical and body horror style loras for SDXL, so I cooked up this abomination. Trained on a variety of cgi and AI generated images in an attempt to get it to work with a wide variety of styles. It can at the very least manage anime and photorealism to a certain degree. While "flesh" and "mutant" seem to be the most reliable trigger words, it seems to trigger off of a variety of horror related keywords so you'll have to play around with it. Also works to some degree with biomechanical subjects (the merged version is much better at generating cyborg and robotic characters). The merged version of the model should be used with lower weight ranges (0.35-0.6) because its a combination of multiple loras, some of which may be over trained.
Description
So Ive finally gotten the model to a decent state where I can say it is no longer beta. I was able to get a good data set with adequate captions trained at 1024 resolution on civitai and this is the result. Its pretty consistent with creating horror subjects but also works in a wide variety of styles. Strengths closer to 0.5 seem to more stylistically flexible while strengths closer to 1.0 will produce more consistent results. Note that while the keywords I listed do trigger the 2 parts of the model, other horror and cyberpunk prompts may also trigger parts of it. For instance "glowing green tubes" adds a bunch of glowing green tubes to stuff, and "eldritch abomination" produces tentacled horrors. I would recommend playing around with it and seeing what you can get.

















