Instagram: https://www.instagram.com/synth.studio.models/
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This represents hundreds of hours of work that I give away for free. If you enjoy it, Please make sure to 👍like and post to my workflows. That is how you support me. Also, feel free to ⚡tip 😉
LC123 nodes: https://github.com/lonecatone23/ComfyUI_LC123_nodes
Note: If you have ANY issues with nodes not downloading, read the notes or reach out. There's nothing that special about any of them that aren't core modules.
This is an advanced workflow. I encourage you to take the time to learn it. If you feel overwhelmed, you can start here:
https://civarchive.com/models/2348914/zimage-base-and-turbo-essentials-workflow
A complete user and troubleshooting guide inclusing a list of common error messages can be found here https://civarchive.com/articles/24678/how-to-use-my-workflows-a-comprehensive-breakdown
也有中文说明
V15
This brings the workflow inline with my latest sigma and post processing updates
better sigmas
better Aspect ratio control
better post processing
standalone upscalers
less node packs
V13.2
You need to update the node pack
Change to Color match
Change to LC Sharpen Pro
Change to Lut
Lut folder now auto downloads
Other tweaks
Updated Notes
Introducing LC123 Nodes
These nodes are BETA. If you do not like them, simply delete it and paste the old pack back in. You will only need to change the "Org pic" name on the getnode for the color correct. Also, please provide me feedback so I can adjust.
VRAM settings can be adjusted in the ComfyUI Settings menu:
Smart Denoise (LCImageDenoise)
Removes noise while trying to keep detail
Color Match (LCColorMatch)
Matches colors to a reference image (usually Image 2)
Bloom (LCBloom)
Soft glow on bright areas (camera light bloom)
Vignette (LCVignette)
Darkens (or lightens) the edges
Image RGB (LCImageRGB)
Simple red / green / blue channel gain
Lift / Gamma / Gain (LCLiftGammaGain)
Classic three-way color corrector
Auto White Balance (LCAutoWhiteBalance)
Tries to neutralize overall color cast
Vibrance (LCVibrance)
Boosts muted colors without destroying already-saturated areas
Chromatic Aberration (LCChromaticAberration)
Shifts RGB channels for a 3-D / vintage lens look
Sharpen Pro (LCSharpenPro)
Adaptive mid-tone contrast / micro-contrast
Image Adjust (LCImageAdjust)
Brightness, Contrast, Saturation, Sharpness, Blur
Lens FX (LCLensFX)
General lens distortion and optical effects
Lens Profile (LCLensProfile)
Applies real lens characteristics (e.g. Canon 50mm f/1.8)
Film Stock B&W (LCFilmStockBW)
Converts to black & white using real film responses
Film Stock Color (LCFilmStockColor)
Applies classic color film response (Ektachrome, Portra, etc.)
Film Grain (LCFilmGrain)
Realistic film grain with lots of control
Desaturate (LCImageDesaturate)
Partial or full desaturation.
Apply LUT (LCApplyLUT)
Applies a 3D LUT (.cube file)
Image Crop (LCImageCrop)
Inline crop tool
Text Overlay (LCTextOverlay)
Adds text on the final image
LC Watermark 💧(LCWatermark)
dynamically adds any image as a watermark
Plus plenty of other options. Check them out here: https://github.com/lonecatone23/ComfyUI_LC123_nodes
V10.0
Upgraded Samplers to Clownshark Samplers
Added a Denoise Slider
Added the ability to color correct to the orgiginal image without having to load it again
minor additions
V9.0
Because it is not in my nature to leave things alone....
Gutted the stock face detailer nodes and replaced them with a SEGS suite for infinately better results both SFW &NSFW
Updated links to teh latest detailers for all
Controlnet Update.
Added local bypass nodes so ou don't have to zoom and scroll
Added a quality modifier prompt area that follows after Qwen so that they stay preserved.
Major update to notes, especially for detailers
Ver 6.0
Overhauled the detailers
Body detailers are better calibrated
Face. eyes, and hands are now run by Z-Image for better consistency
Please give me feedback with any issues on this, especailly RAM related.
added a LoRA area for character and detail LoRAs
Changed the save area:
You can choose to embed the workflow or not
You can add a simple date to the metadata folder for better organization
Changed the prompt area:
added a sentence remover that helps eliminate unwated words (CivitAI flags 🚩)
Added an inline crop tool in the post processing Suite
Minor correction to the gguf area to deal with the quantized DIT models crashing.
Added better notes.
Ver 5.0
Added Face Swap
Added a sentence remover to prevent CivitAI flags
Improved detailers
Fixedbroken metadata saver from ComfyUi
Ver 4.0
I did a massive overhaul to catch it up to the new nodes and ComfyUi updates that broke a lot of stuff.
Upgraded The Controlnet and prompt assist area
Added a sampler swap to make it easier to go from Base to Turbo wityhout having to reset everything.
Major overhaul of the detailer area (see release notes)
Major overhaul of the post production Suite to focus on realism/ camera
All in 1 workflow:
Controlnet
Lora Loader
Advanced KSampler
Seed variance enhancer
Ultimate Upscaler for prescaling and hi res fix
Detailing Suite for face, hands, eyes, and expressions
⛔ NSFW anatomy correctors (Male and Female)
Anime detailer
Seed VR2 Upscaler to get 4k on low VRAM
Massive Post Production Suite
也有中文说明
All images were created using the standard FP16 version with no loras (except for a character one). For even better quality, use this Lora with it: https://civarchive.com/models/2206377/zit-mystic-xxx
Check out my other models:
Original Version (SFW): https://civarchive.com/models/2184844/zit-workflow-with-prompt-assist-controlnet-lora-loaders-inpainting-upscaler-detailers-expression-control-and-post-processing-i2i-t2i
For ultimate Anime detail and control: https://civarchive.com/models/2220766/zimage-ultra-anime-detail-workflow-get-the-most-out-of-your-generations
For Realism and variety over the base model: https://civarchive.com/models/2231181/z-image-ultra-real-workflow

Description
Oh boy. Lots to add
Finally got off my butt and put in the time to gut and overhaul the Controlnet:
Now you can select the aspect ratio of the original image without having to "guess" it with the aspect ratio node
Left room for the resize node so you can choose which side to crop the image by
Redid the dependencies so that every tie you shut it on and off, you don;t need to reset the switches so it will not give you an error 😡
Added Klein Inpaint Suite:
Do inline inpainting, make her real, etc. VRAM Balanced
Other changes:
Redid the math nodes in the upscalers so it works with Linux
added super secret shhh nodes (you'll thank me when you find them)
added the ability to color correct in post production to the original image and rebalanced it. HUGE difference when running controlnet images.
Massively improved the notes throughout
Minor layout tweaks
FAQ
Comments (6)
Love your workflows! Thank you for making them. Will you be able to incorporate Nvidia PID? I'm trying, but not found a node suite that works with dual step samplers, and the dual samplers are good!
PixelDiffusion? What nodes are you using?
@lonecatone23
Here is one https://github.com/Merserk/ComfyUI-PiD
There is a few workflows popping up, some of them would require a core rebuild so I'm holding off as people test it, but the results look good, pared with VR2 you get details the eye cannot see without zooming in.
@udf2wozza that's a wrapper arpound their official release. https://github.com/nv-tlabs/PiD
I'll take a look at it. The only difference between dual sampling and refining is how teh noise is dealt with . I could easily use a scehduler to deal with two of these in a row.
I'll look at it tonight and see how stable it is. It's super specialized
@udf2wozza Man, I can;t even get this to run and I'm on an RTX 5090 and 128gbRam. It locks up on the PiD sample. any ideas?
@lonecatone23 Sorry, I seem to have sent you on a merry goose hunt... I couldn't get it to work, just endless OOM errors, not for the 3090 users yet.






