A simple workflow for Klein family models in the first row was developed for 9b and 4b distilled versions, but it should work for base models with minimal changes (such as replacing ConditioningZeroOut with negative conditioning).
v3.2 Latent This is an experimental version of the workflow. It’s not intended for general use (though it might still work as a regular one). The main goal here is to slow down degradation when editing images individually by one-by-one editioning. Typically, using VAE decode artifacts appears after 3–5 edits, which can be addressed by simply removing the latent encoding/decoding steps via two nodes: Latent Loader and Latent Save. This approach fully bypasses VAE entirely for preview purposes—only to use it during editing previews.
I implemented a chain of K-samplers and used a specific schema; while there are no visible artifacts, over time the colors fade slightly, but this is still better than the standard Edit mode. If you try it out, please provide feedback about this workflow (whether positive or negative). I recognize that other methods exist for restoring images, but they’re much more complicated—so I’m exploring this approach first.
At least for now, changing the size in Latent Edit mode isn’t available. It’s possible, but it comes with many limitations; I didn’t find the way I like. So you’ll have the same size as what was saved (.latent file).
Description
v3.0:
Added manual inpaint
Changed readme note
v3.1:
Removed the 'PlaySound' node from ComfyUI-Custom-Scripts for PlaySoundKJ and changed the 'Math expression' to core-one. ComfyUI-Custom-Scripts no longer requires these steps for this workflow. Erase the audio path, set it directly to your file, connect the audio input if needed, bypass or replace with a reroute node—any of those variants.
Some internal changes.
v3.2:
Small fix in negative switch link
Save image groups now: they're saved independently of each other. You can do this by saving both (with and without metadata) simultaneously
