This workflow automates the conversion of a single sprite image into game-ready assets. It uses Wan 2.2 to generate a smooth, looping animation from a reference image, then extracts a specific number of frames to ensure a clean animation cycle. These frames are processed through a Nearest-Exact downscaler to reach a sharp 64x64 pixel resolution, preserving the chunky pixel art aesthetic without the usual AI blur. Finally, it automatically stitches the frames into a perfectly aligned horizontal sprite sheet ready for immediate use in any 2D game engine. Use a 480 X 480 input image.
Description
First frame imput only.
Increased video length and number of output frames


