V3.0版本:本次更新主要针对动作和视角进行了初步补强,希望能为大家提供更多选择。
动作与视角:补充了部分战斗招式,稍微拓展了多角度的视觉呈现。
数据集扩充:数据集增至 241 帧,尝试提升动态画面的连贯性。
无需触发词
提示词:描述角色特征并搭配具体动作与环境描写,适当增加音效描写或者使用Lora加载节点屏蔽Lora的audio强度。
Lora Strength:1.0
frame rate:30~50 fps
模型仍有诸多不足,欢迎大家尝试并多提宝贵意见。
Prompt 1:
[Character A] and [Character B] are engaged in an intense [fighting/action style] duel in [scene]. [Detailed description of Character A, including clothing style, colors, and intricate details], [Detailed description of Character B, including clothing style, colors, and intricate details]. Their movements are [action rhythm description], unleashing a rapid and fierce exchange of blows. [Core Action 1], [Core Action 2], [Core Action 3], and [Core Action 4]...
Cinematic [shooting angles and camera movement style], with [visual elements of the background environment, key props, weather/lighting effects, and overall color tone]. [Core artistic style and aesthetic atmosphere].
Prompt 2:
[Video Style], [Aspect Ratio], [Time of Day], [Location/Environment].
The entire scene is filled with [Lighting Atmosphere], [Environmental Details], [Air/Particle Effects], and [Overall Color Tone].
The left-side fighter wears [Left Character Outfit Description] with “[Left Character Name/Logo]” printed on the clothing. Their appearance features [Left Character Appearance], standing in [Left Character Fighting Stance].
The right-side fighter wears [Right Character Outfit Description] with “[Right Character Name/Logo]” printed on the clothing. Their appearance features [Right Character Appearance], standing in [Right Character Fighting Stance].
Both fighters face each other at [Core Scene Position], creating a feeling of [Scene Tension / Emotional Atmosphere].
【Opening Shot】
The camera begins from [Opening Camera Angle], slowly revealing [Environment Details].
The camera then [Camera Movement] toward the center between both fighters.
Cut to close-up shots of [Character Detail], [Clothing Detail], [Body Movement Detail], and [Environmental Reactions].
In the background, [Background Elements] can be seen clearly.
【Camera Cuts】
Extreme close-up of [Left Character Facial Detail / Expression].
Cut to [Right Character Facial Detail / Expression].
Rapid editing showcases [Pre-Fight Movement Details].
The camera suddenly [Dynamic Camera Motion] to transition into combat.
【Fight Choreography】
[Left Character Name/Logo] launches the first attack with [Attack Move 1].
[Right Character Name/Logo] performs [Defensive Move] before countering with [Counterattack Move].
The fighters continuously exchange [Combat Style / Fighting Techniques].
Add [Impact Effects / Visual Effects].
Combat actions include: [Move 1], [Move 2], [Move 3], [Move 4].
Elements in the environment such as [Environmental Objects] react dynamically to the battle.
【Cinematography & Camera Movement】
Use [Camera Style 1], [Camera Style 2], and [Camera Style 3].
Add [Visual Effect] during attack impacts.
The camera circles around the fighters with [Camera Rotation Description].
On impact moments, switch to [Slow Motion / Speed Ramp Effect].
Overall editing rhythm should feel [Editing Pace / Energy Level].
【Ending Shot】
Both fighters [Ending Character Action].
The camera [Ending Camera Movement].
The final frame includes [Final Scene Elements].
Freeze frame on [Final Pose / Final Composition].
The overall visual style should feel [Final Visual Style], with [Image Quality Description], [Lighting Quality], and [Motion Fluidity Description].
Description
FAQ
Comments (10)
Great work for 2.0!! It greatly helps with the consistency of movement dynamics and anatomy for LTX 2.3.
only 390mb magic
tried with more times, seem v1 is better than v2.
nice fighting lora! Got better results with version 2, keep it up! let's see a version 3! you should include fighting styles from movie like jason bourne, mission impossible, maybe even the matrix
+1 will also add one big thing from this lora that i would love to see is more reactions to a punch hit, or kick impact. THIS is what seedance2 has that LTX2 doesn't. even in kung fu there's an exchange, sometimes for awhile but at some point someone lands a hit and then there's a reaction from the one who was hit. falling down is okay but it doesn't seem to be common. perhaps that's the prompt.
also i can agree with others that v1 has a bit quicker motion and snappier moves at least compared to the samples i'm seeing of v2.
in my case, v1 attack is actually land onto target's body, v2 like hit at the air.
@scottrlooney389 I agree that it would be nice to see reactions to a punch hit, or kick. i would also like to see spin kicks, or jump kicks. I seemed to get better results from v2 however I didnt test v1 as much as I tested v2, I guess I just always assumed a higher version would be better and v2 came out right after I just discovered v1 so that's why I didn't test it as much, also I notice that prompts and location makes a difference it seems like
@takomli2013979 I seemed to get better results from v2 however I didnt test v1 as much as I tested v2
if you get those Seedance 2.0 output videos to train the fight, will be epic
Lora is great, it fills a gap in LTX's fighting moves and feels a bit like Seeddance 2.0.The key feature is that it can create nude female combat scenes, which Seeddance 2.0 cannot achieve.