V3.0版本:本次更新主要针对动作和视角进行了初步补强,希望能为大家提供更多选择。
动作与视角:补充了部分战斗招式,稍微拓展了多角度的视觉呈现。
数据集扩充:数据集增至 241 帧,尝试提升动态画面的连贯性。
无需触发词
提示词:描述角色特征并搭配具体动作与环境描写,适当增加音效描写或者使用Lora加载节点屏蔽Lora的audio强度。
Lora Strength:1.0
frame rate:30~50 fps
模型仍有诸多不足,欢迎大家尝试并多提宝贵意见。
Prompt 1:
[Character A] and [Character B] are engaged in an intense [fighting/action style] duel in [scene]. [Detailed description of Character A, including clothing style, colors, and intricate details], [Detailed description of Character B, including clothing style, colors, and intricate details]. Their movements are [action rhythm description], unleashing a rapid and fierce exchange of blows. [Core Action 1], [Core Action 2], [Core Action 3], and [Core Action 4]...
Cinematic [shooting angles and camera movement style], with [visual elements of the background environment, key props, weather/lighting effects, and overall color tone]. [Core artistic style and aesthetic atmosphere].
Prompt 2:
[Video Style], [Aspect Ratio], [Time of Day], [Location/Environment].
The entire scene is filled with [Lighting Atmosphere], [Environmental Details], [Air/Particle Effects], and [Overall Color Tone].
The left-side fighter wears [Left Character Outfit Description] with “[Left Character Name/Logo]” printed on the clothing. Their appearance features [Left Character Appearance], standing in [Left Character Fighting Stance].
The right-side fighter wears [Right Character Outfit Description] with “[Right Character Name/Logo]” printed on the clothing. Their appearance features [Right Character Appearance], standing in [Right Character Fighting Stance].
Both fighters face each other at [Core Scene Position], creating a feeling of [Scene Tension / Emotional Atmosphere].
【Opening Shot】
The camera begins from [Opening Camera Angle], slowly revealing [Environment Details].
The camera then [Camera Movement] toward the center between both fighters.
Cut to close-up shots of [Character Detail], [Clothing Detail], [Body Movement Detail], and [Environmental Reactions].
In the background, [Background Elements] can be seen clearly.
【Camera Cuts】
Extreme close-up of [Left Character Facial Detail / Expression].
Cut to [Right Character Facial Detail / Expression].
Rapid editing showcases [Pre-Fight Movement Details].
The camera suddenly [Dynamic Camera Motion] to transition into combat.
【Fight Choreography】
[Left Character Name/Logo] launches the first attack with [Attack Move 1].
[Right Character Name/Logo] performs [Defensive Move] before countering with [Counterattack Move].
The fighters continuously exchange [Combat Style / Fighting Techniques].
Add [Impact Effects / Visual Effects].
Combat actions include: [Move 1], [Move 2], [Move 3], [Move 4].
Elements in the environment such as [Environmental Objects] react dynamically to the battle.
【Cinematography & Camera Movement】
Use [Camera Style 1], [Camera Style 2], and [Camera Style 3].
Add [Visual Effect] during attack impacts.
The camera circles around the fighters with [Camera Rotation Description].
On impact moments, switch to [Slow Motion / Speed Ramp Effect].
Overall editing rhythm should feel [Editing Pace / Energy Level].
【Ending Shot】
Both fighters [Ending Character Action].
The camera [Ending Camera Movement].
The final frame includes [Final Scene Elements].
Freeze frame on [Final Pose / Final Composition].
The overall visual style should feel [Final Visual Style], with [Image Quality Description], [Lighting Quality], and [Motion Fluidity Description].
Description
完全重新训练,增加了角色受到攻击后的反应。