V2.0:
Add face detailer and hand detailer.
V1.0:
A simple text-to-image workflow for Anima with Ultimate SD Upscale. (If you notice unnatural transitions when increasing the denoise value in the Upscale node, try increasing the tile_padding, such as 256.)
Resources:
Anima (Base model): https://civarchive.com/models/2458426/anima-official?modelVersionId=2836417
CLIP: https://huggingface.co/circlestone-labs/Anima/tree/main/split_files/text_encoders
VAE: https://huggingface.co/circlestone-labs/Anima/tree/main/split_files/vae
The following are just my personal preferences. Feel free to swap them out for files that suit you better.
Upscale Model: https://huggingface.co/FacehugmanIII/4x_foolhardy_Remacri/tree/main
face_yolov8n: https://huggingface.co/Bingsu/adetailer/blob/main/face_yolov8n.pt
hand_yolov8s: https://huggingface.co/Bingsu/adetailer/blob/main/hand_yolov8s.pt
PitHandDetailer-v2-Test-v9c: https://huggingface.co/iahhnim/adetailer_collection/blob/main/PitHandDetailer-v2-Test-v9c.pt
Recommended Resources:
Anima Turbo LoRA: https://civarchive.com/models/2560840/anima-turbo-lora
Anima Highres/Aesthetic Boost: https://civarchive.com/models/2540444/anima-highresaesthetic-boost
If you're focusing on furry character generation, you might want to consider the following detailer scheme:
https://civarchive.com/models/1296534/fdetailer-example-workflow
https://civarchive.com/models/1228695/fdetailer-adetailer-for-furries
and a furry Anima model (While the model has some minor flaws, like slight overfitting and a lack of data for certain furry species, it’s still fantastic for generating furry characters—especially for that muscular bara physique!):
https://civarchive.com/models/2575487/indigo-void-furry-anima-furry-anima
Thanks to @UmeAiRT and @CptCharname! I’ve learned so much from studying their workflows.
Description
Add detailders.








