CivArchive
    Hand Tie Clips — multi-hop MiniMax H3 video + audio, one queue - v2.2
    NSFW

    Turn 8-second MiniMax H3 clips into 1-minute+ multi-shot films — same face, same voice, synced dialogue, solo shot retakes, and 2 MP guided upscaling — all from one ComfyUI node.

    🕹️ Try the Interactive Node UI in Your Browser (click through Script, Refs, Timeline, Swap & ⚙ RUN before installing)
    📦 GitHub Repository · Hugging Face Mirror


    🎬 What You Can Do

    • Simple Mode (Standard MMH3 ref2va / t2va + Realism Boost): Paste standard 6-field MiniMax H3 ref2va / t2va prompts (passed through verbatim!) or plain prose for single-clip generations (chains = 1) with the visual REFS rail, realism_boost: on (steps = 6 → 2 base + 10 realism LoRA steps) + audio_refine: on (5 steps), and 2 MP Guided Upsampling!

    • Shots Mode (Multi-Hop Chains): Write one short beat per card (5 s – 15 s each) with camera, framing, pace, and join controls.

    • Visual & Voice Reference Rail (REFS): Drop up to 9 character/location stills and voice timbre clips straight onto the node with @tags and per-hop schedules (no Load Image spaghetti).

    • Lossless Retake Board (TIMELINE): Every hop caches losslessly. Lock the shots you like, or click ⏵ on Shot 4 to re-roll only Shot 4 while Shots 1–3 load in 1 second.

    • Standalone Guided SWAP: One-hop character or head swap driven by a reference video's motion & audio (replace_person, head_swap, face_only, keep_person) with a wardrobe override box and auto-loaded Swap LoRAs.

    • Built-In 2 MP Guided Upsampler: Enlarges the finished film in 3D latent chunks and runs a 2-step tiled redraw with the h3upscale_v2_x2 guide LoRA.

    • Local AI Draft Assistant (WRITE — WIP): Connect LM Studio / nInfer / llama.cpp to draft shot cards or bar-synced music video layouts from a 1-sentence brief.


    🔗 Two Ways to Join Shots (pin_mech) & Honest Limits

    • motion_context (Default — Built-In): Native latent-slice + audio relay (no external custom node needed; credit to NikoDemon80).
      Honest runway with hop_refine: full: Holds clean for ~5–6 continuous clips on Turbo and ~7–8 clips on non-Turbo before texture changes become visible. Plan a transition to a cut (anchor: "restart") every 4–5 clips to keep textures fresh across long multi-scene films.

    • hand_tie (Single-Take Previs — Public Experimental): Renders one low-res single-take bridge previs first and ties each full-res hop's opening and closing 0.9 s to those clean windows so hops never copy texture from each other (10+ hops in one continuous take). Best for continuous walking/talking vlogs in one setting; pair with qwen3vl_4b_fp8_scaled.safetensors in models/text_encoders/.


    ⚡ 60-Second Install

    Zero Python/pip dependencies. In ComfyUI/custom_nodes/:

    git clone https://github.com/dntpi/ComfyUI-Hand-Tie-Clips.git
    1. Restart ComfyUI and hard-refresh your browser (Ctrl+Shift+R).

    2. Drag workflows/HandTieClips_Starter.json onto ComfyUI.

    3. Drop your character photo onto Row 1 in REFS (e.g. @maya), write your beats in SCRIPT, and press Queue.

    Recommended Models & Companion Nodes:


    💡 The 5 Golden Prompting Rules (H3 runs at CFG 1.0 — every word is additive)

    1. Never name what you want to stop: Don't write "She stops talking" — write "She smiles with her lips closed. Gentle pool water lapping."

    2. Silence must be written as a room tone: An empty soundtrack invents speech. Always name a narrowband sound ("low hum of the refrigerator", "soft breeze").

    3. Don't re-describe the face on Shots 2+: Describe only the new action; the reference rail and join pin carry her look.

    4. No ellipses (...) inside dialogue: Connect clauses inside speech with a simple comma (,) so the audio branch never fills pause gaps with gibberish.

    5. Set the final shot's tail to settle or hold: So the film lands cleanly instead of starting a new gesture on the last frame.

    Description

    What's new in 2.2.0 — 2026-09-21

    Three corrections to the refine pass shipped in 2.1.0, plus the MEDIA audio window.

    refine_align picks the sigmas the refine pass re-runs. The default stays denoise — a 2.1 graph reloads on the schedule it rendered under — and speed_mode=turbo now sets hop_tail, which re-runs the hop's own last steps instead of inventing a schedule tuned for a 4-step base.

    refine_blend=auto derives the blend ramp from this run's overlap. The old literal 0:0, 22:0, 44:1 had the overlap width baked into it, so at a 1.6 s overlap it refined frames inside the pin — exactly the seam cost the ramp exists to remove — and at 0.2 s it threw away refined frames you had paid for. auto at the shipped 0.9 s overlap resolves to the old string byte-for-byte, so cached hops still hit.

    SLA moved to the front of the MODEL wire in both shipped workflows, on PlagueKind's recommendation. That reorder changes _model_fingerprint, so every hop re-renders once on first run even with cache_hops=on.

    Also: master_audio_start_s, so the chain's audio window can start somewhere other than zero.

    Full notes stay at the bottom under Changelog. Detail lives in CHANGELOG.md.

    FAQ

    Workflows
    MiniMax H3

    Details

    Downloads
    156
    Platform
    CivitAI
    Platform Status
    Available
    Created
    9/21/2026
    Updated
    10/28/2026
    Deleted
    -

    Files

    handTieClipsMultiHopMinimax_v22.json

    Mirrors

    handTieClipsMultiHopMinimax_v22.zip

    Mirrors