What's new in v3.0
Adds RIFE frame interpolation before the LTX refine pass — fixes ghosting/warping artifacts on fast-motion or action shots by halving the per-frame motion delta the video VAE sees.
Doubles frame count + fps automatically to preserve original duration/audio sync
Fully toggleable — off falls back to previous (no interpolation) behavior exactly
Requires ComfyUI-Frame-Interpolation (Gourieff/Fannovel16 — install via ComfyUI Manager, search "Frame Interpolation")
Adds render time (roughly doubles Stage 2 compute) — worth toggling off for calm/static shots that don't need it.
Why no v2?
v2 existed internally but wasn't published on its own — it was mostly under-the-hood tuning (fps/wiring fixes) rather than a real user-facing feature. Bundled those fixes into v3 along with RIFE so this jump is worth actually downloading, rather than putting out a version that's basically the same workflow with invisible changes.
What this does
A 2-stage ComfyUI pipeline that pairs MiniMax H3's ref2va generation (strong subject/identity fidelity from reference images, native synced audio) with LTX-2.5's fast distilled sampler as a refine/upscale pass. Built using quantized (int8) models with dynamic VRAM loading — runs comfortably on lower-VRAM cards (3060 / 4070 / 5060 class), not just high-end GPUs.
Stage 1 — MiniMax H3 ref2va: generates your base clip from reference images (face/identity, outfit, environment) with native audio, exactly like MiniMax's own reference workflow.
Stage 2 — LTX-2.5 refine: MiniMax's decoded frames are re-encoded into LTX-2.5's own latent space (the two models don't share a latent space, so this bridges through pixel space) and run through LTX's fast distilled sampler for detail/sharpness — either:
- Native 2x upscale using LTX's own latent upscaler model, or
- Custom target resolution (1920x1080, 1280x720, 1080x1920, or any arbitrary size) via a pixel-space resize before re-encoding
MiniMax's original native audio is passed straight through to the final output — LTX's audio path isn't used at all.
What's tunable
- Sigma schedule + video_cfg on the refine pass — trade off sharpness vs. staying faithful to MiniMax's exact output
- Resolution mode toggle — native 2x model upscale vs. exact custom resolution
- Full prompt/negative-prompt control on the refine pass separately from your MiniMax generation prompt
Not included in this version (coming later)
- RIFE motion pre-interpolation — reduces motion artifacts (ghosting/warping) on fast-action shots by halving the per-frame motion delta the video VAE sees.
- ReActor face-lock — locks final output identity to a reference photo, for cases where the base generation is too low-res for the refine pass to reliably hold facial identity on its own.
Want early access to the upgraded version with RIFE + ReActor before public release? I'm posting it early for supporters here: https://www.patreon.com/c/iiTzMYUNG
Requirements
- MiniMax H3 ref2va models (unet, clip, dual VAE)
- LTX-2.5 models (distilled transformer, video VAE, gemma clip, x2 latent upscale model)
- Standard ComfyUI, no custom node packs required for this version
- Runs on 8-12GB VRAM cards (3060/4070/5060 class) thanks to int8 quantized models + dynamic VRAM loading — no high-end GPU required
Notes
Built and iterated through real trial-and-error on sharpness/identity/resolution tradeoffs — the note nodes inside the workflow explain the reasoning behind each setting if you want to retune it for your own use case.
Description
v3.0 — RIFE Motion Pre-Interpolation
Adds RIFE frame interpolation before the LTX refine pass — fixes ghosting/warping artifacts on fast-motion or action shots by halving the per-frame motion delta the video VAE sees.
- Doubles frame count + fps automatically to preserve original duration/audio sync
- Fully toggleable — off falls back to previous (no interpolation) behavior exactly
- Requires ComfyUI-Frame-Interpolation (Gourieff/Fannovel16 — install via ComfyUI Manager, search "Frame Interpolation")
Adds render time (roughly doubles Stage 2 compute) — worth toggling off for calm/static shots that don't need it.
ReActor face-lock/restore still not included — early access via Patreon above.