Here we go!
This is a quick one.
I’ve tweaked the workflow for the "UnNamedA - ANIMA realistic model," which you can find here: https://civarchive.com/models/2697655/unnameda-anima-realistic-model?modelVersionId=3243147
The creator has made a great model.
Note that he recently added a specific BF16 version of the model, explaining that it should now work well in ComfyUI (I gather he usually works with Forge); however, I based my setup on the workflow he shared previously, making the following changes:
- Swapped the standard "Load Checkpoint" for a "Unet Loader" within my Loader Subgraph, along with the corresponding loaders for CLIP and VAE.
- Changed the CLIP Text Encode nodes, as these models require the Lumina-specific ones when used in ComfyUI.
- Removed the "CLIP Set Last Layer" node.
- Confirmed that the shift-setting node shouldn't be used (at least not in ComfyUI).
- Tidied up the node layout a bit—though that’s just a matter of personal preference :-)
I’m not sure exactly which LoRAs work with this model, but I’ve included the loader for them.
I’ve verified that both 2.0 models work in ComfyUI with this workflow.
Have fun! :-)
Description
UnNamedA - ANIMA realistic model working ComfyUi Workflow
https://civitai.red/models/2697655/unnameda-anima-realistic-model?modelVersionId=3243147
(I'm NOT the author of this beautiful Anima Model)

