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    MGHerder's Krea Anima Moss Workflow - Multi-Mode Workflow 1.2
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    This is a slightly pared down version of my existing T2I workflow, with the addition of being able to switch to different models, slee below.

    You know that you can switch workflows by going from tab to tab with only one click too, but what if your tabs are far afield? Suddenly you're looking for it, it's taking more clicks, besides, you want as few tabs open as possible, what with all the workflows you've got. Want to try a different model with the same prompt? One click and it's on. Just one workflow for FIVE models? That's a win. Well here it is. Want to compare outputs using identical or comparable resolution settings? Just one radio button away.

    Multi-Mode Workflow 1.2

    What happened to 1.1? Never got around to publishing it.

    1.2 adds the SDXL family and fixes a little typo in the Anima prompt enhancement text. (score_* was there instead of score_8). This multi-model workflow can totally be used as a daily driver, as I do. I only go back to my Krea 9.0.5 model when I want to do I2I. So yeah, use this workflow. You can turn off everything you're not using and just generate. Even Commander Shepherd swears by this workflow as his favorite. Now that's an endorsement you can trust.

    KreaAnimaMoss V1.0

    Added Moss. Fixed a typo. Used catlover's model guide for providing links to where to download stuff, it will help you. Just open up the workflow and click on a link if there's a model you don't have, and it will download. Also, using the LC Note you can translate the text into any other language.

    I also want to say thanks to @catlover1937 for making such good-looking models and putting them up. You have probably seen those Moody checkpoints -- yeah, that catlover1937, now you remember. I used his workflow as a guide to make the additions to my workflow because he published a MINIMAL Moss workflow -- that's all I needed to add Moss!

    About MGH T2I Anima / Krea 2 Beta Version

    Because it’s built on the previous workflow, most of the familiar pieces are still here:

    - First-pass generation with the usual controls

    - Upscaler stage

    - Detailer array (SEGS-based) plus the LC detailers if you want them

    - Bypass logic so you can turn sections on or off cleanly

    - Metadata embedding on save

    - The same general layout and color coding you’re used to, if you use my workflows

    The main new piece is the switching layer. Each mode has its own settings panel (steps, CFG, sampler, size adjust, etc.) and its own LoRA loader. Only the active mode’s loaders and settings are live; the others stay muted. You can flip modes mid-session, adjust the relevant panel, and queue again without touching the rest of the graph.

    Also there’s a guided tour built into the workflow (Vision Assistant) that walks through the major groups, and there are notes on the canvas explaining the less obvious parts. If you’ve used the earlier version, the tour is mostly a reminder of where things live plus a quick look at the new mode controls. If you’re new to it, the tour plus the group labels should be enough to get oriented without a full manual.

    Recommended starting points are the same as before: keep the detailers off until the base image looks good, freeze the seed, then turn on upscale or detailers as needed. Anima and Krea respond a bit differently to the same prompt, so it’s worth testing a prompt in Turbo first before committing to a longer Raw run, but the thing about Raw is, it's got a lot more freedom than Turbo.

    I have had the pleasure of generating with this thing for several hours and put it through the paces of using the detailers for various numbers of faces, using the LC Detailers, and really thinking about the settings and how things are supposed to be. So, while I still call this workflow a Beta, and encourage you to come back and look for updates, and let me know if you run into any errors, for the most part, I think it's in good order. I am trying not to jinx this release but oh well.

    Custom Nodes Used:

    rgthree-comfy

    ComfyUI-KJNModes

    ComfyUI Impact Pack

    ComfyUI-Easy-Use

    ComfyUI-Crystools

    efficiency-nodes-comfyui

    Comfyroll Studio

    ComfyUI_essentials

    ComfyUI Impact Subpack

    ComyUI Image Saver

    ComfyMath

    ComfyUI-LogicUtils

    JPS Custom Nodes for ComfyUI

    Fearnworks Nodes

    ComfyUI LC Vision Nodes

    ComfyUI LC MaskMaker Nodes

    ComfyUI LC123 Nodes

    Description

    Added SDXL, so now it's got: Krea 2 Turbo and Raw, Anima, Moss, and SDXL/Illustrious/Pony.
    I could narrow it down to one LoRA loader but I'm messy like that. Might do a separate release.

    FAQ

    Workflows
    Krea 2

    Details

    Downloads
    27
    Platform
    CivitAI
    Platform Status
    Available
    Created
    10/31/2026
    Updated
    11/1/2026
    Deleted
    -

    Files

    mgherdersKreaAnima_multiModeWorkflow12.json