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    Spritely Map Painter - Grow v1
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    Spritely Map Painter paints isometric pixel-art game maps with Qwen-Image-Edit-2511. It comes in three versions: Grow, Layout Guide and Repaint. The images on this page show the input canvas next to the result.

    Grow v1. Fill part of your map with magenta and Map Painter paints more of the map into that space. It can also paint a whole new level in the style of a picture you provide.

    Layout Guide v1. This version also grows maps, and you can draw a flat colour plan inside the magenta area. Grey is floor, orange is stairs, yellow is a ladder, and Map Painter paints the level to match the plan.

    Repaint v1. Paint over part of a map with the same flat colours, and Map Painter redraws only that part. Everything outside the paint stays the same. It can also repaint a whole picture from a plan.

    I trained it on painted levels from my game Saltblade, at a fixed high isometric camera. It works best on maps drawn from that kind of camera. Every sample on this page uses art Map Painter never saw in training. The samples marked "Made with the Spritely painter" had their plan painted by hand with brush strokes in Spritely.

    How to use it:

    1. Make a canvas of about 1 megapixel: 1024x1024, 1152x896, 896x1152, 1280x800 or 800x1280.

    2. Put your map against one edge, about 480 pixels deep, and fill the rest with magenta (255, 0, 255).

    3. For Layout Guide, draw the plan inside the magenta area in the flat colours listed in that version's notes.

    4. Write the prompt in the exact form shown in the version notes, with your place described in the middle.

    5. Run 24 steps at CFG 5.5, with a single space as the negative prompt and the LoRA at strength 1.0.

    The prompt form matters. Map Painter was trained on one way of writing it, and it follows that best.

    The map tools are live in Spritely now, with nothing to install. You paint the plan right on your map with the same colours, pick a map tool, paint where you want floor, stairs and a landmark, then press Paint. Open them directly:

    License: Spritely Model License v1, https://spritely.studio/model-license. It governs these files. You may not share, re-upload, sell or host this model. You may sell the images you make with it. Credit "Spritely (spritely.studio)" when you publish work made with it.

    Do not re-upload, share, sell or merge the file, and do not offer it on any other generation site, service or API.

    Full license: https://spritely.studio/model-license. Reports and permission requests: [email protected].

    Built on Qwen-Image-Edit-2511 by the Qwen team (Apache 2.0).

    Description

    ComfyUI workflow: download it from the Files list on this version and drag it into ComfyUI.

    Grow paints more of a map into a magenta area. Put the map on one side of a 1 megapixel canvas, about 480 pixels deep, and fill the rest with magenta (255, 0, 255). Grow paints the magenta part to match the map. It also paints a new level from a style picture: provide the picture as the input image and use the "new level" prompt below.

    Base model: Qwen-Image-Edit-2511 (listed under Qwen on Civitai). No trigger words. The prompt form is what the model learned.

    Prompt to grow a map. Put your place description where it says PLACE:

    Continue the painting into the magenta area. Crisp painterly pixel-art rendering seen from a fixed high isometric camera. PLACE. Wide walkable floors, stairs, railings and small props stand at the same scale as the existing painting, and the magenta area is filled with matching art.

    Prompt for a new level from a style picture:

    A new game level in the same painted pixel-art style as the reference image: PLACE. Wide walkable floors, stairs, railings and small props, seen from the same fixed high isometric camera.

    Settings:

    • Canvas: 1024x1024, 1152x896, 896x1152, 1280x800 or 800x1280. The map takes about 480 pixels on one side.

    • 24 steps, CFG 5.5, negative prompt a single space, LoRA strength 1.0.

    • New level: 1344x768 output, CFG 4.0.

    • To grow a big map, grow it one strip at a time and scale the map so its edge fits the canvas.

    Example PLACE: "A Dutch trading post: timber and thatched houses, wooden palisades, dirt roads, dense green bushes, wooden piers, warm lamps."

    Training: 738 image pairs, rank 32, alpha 32, checkpoint at step 2100. All sample inputs are held-out art that no training pair came from.

    Try Grow in Spritely now: https://spritely.studio/chat?start=grow

    License: Spritely Model License v1, https://spritely.studio/model-license. It governs this file. You may not share, re-upload, sell or host it. Credit "Spritely (spritely.studio)" when you publish work made with it.

    LORA
    Qwen

    Details

    Downloads
    40
    Platform
    CivitAI
    Platform Status
    Available
    Created
    10/19/2026
    Updated
    11/9/2026
    Deleted
    -

    Files

    Spritely Map Painter Grow v1 - ComfyUI workflow.json

    map-painter-grow-v1.safetensors

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