Spritely Map Painter paints isometric pixel-art game maps with Qwen-Image-Edit-2511. It comes in three versions: Grow, Layout Guide and Repaint. The images on this page show the input canvas next to the result.
Grow v1. Fill part of your map with magenta and Map Painter paints more of the map into that space. It can also paint a whole new level in the style of a picture you provide.
Layout Guide v1. This version also grows maps, and you can draw a flat colour plan inside the magenta area. Grey is floor, orange is stairs, yellow is a ladder, and Map Painter paints the level to match the plan.
Repaint v1. Paint over part of a map with the same flat colours, and Map Painter redraws only that part. Everything outside the paint stays the same. It can also repaint a whole picture from a plan.
I trained it on painted levels from my game Saltblade, at a fixed high isometric camera. It works best on maps drawn from that kind of camera. Every sample on this page uses art Map Painter never saw in training. The samples marked "Made with the Spritely painter" had their plan painted by hand with brush strokes in Spritely.
How to use it:
Make a canvas of about 1 megapixel: 1024x1024, 1152x896, 896x1152, 1280x800 or 800x1280.
Put your map against one edge, about 480 pixels deep, and fill the rest with magenta (255, 0, 255).
For Layout Guide, draw the plan inside the magenta area in the flat colours listed in that version's notes.
Write the prompt in the exact form shown in the version notes, with your place described in the middle.
Run 24 steps at CFG 5.5, with a single space as the negative prompt and the LoRA at strength 1.0.
The prompt form matters. Map Painter was trained on one way of writing it, and it follows that best.
The map tools are live in Spritely now, with nothing to install. You paint the plan right on your map with the same colours, pick a map tool, paint where you want floor, stairs and a landmark, then press Paint. Open them directly:
Grow a map: https://spritely.studio/chat?start=grow
Repaint part of a map: https://spritely.studio/chat?start=repaint
Draw a new level: https://spritely.studio/chat?start=draw
License: Spritely Model License v1, https://spritely.studio/model-license. It governs these files. You may not share, re-upload, sell or host this model. You may sell the images you make with it. Credit "Spritely (spritely.studio)" when you publish work made with it.
Do not re-upload, share, sell or merge the file, and do not offer it on any other generation site, service or API.
Full license: https://spritely.studio/model-license. Reports and permission requests: [email protected].
Built on Qwen-Image-Edit-2511 by the Qwen team (Apache 2.0).
Description
ComfyUI workflow: download it from the Files list on this version and drag it into ComfyUI.
Layout Guide grows a map like Grow does, and it follows a colour plan that you draw inside the magenta area. Use flat colours with no outlines and no shading, at these exact RGB values:
Grey (128, 128, 128): walkable floor
Orange (255, 140, 0): stairs
Yellow (255, 230, 0): ladder
Brown (139, 90, 43): bridge or walkway over a gap
Blue (30, 110, 255): water
Green (0, 200, 70): door, exit or lift
Red (230, 20, 20): the landmark
Magenta (255, 0, 255): not planned, the model decides
Base model: Qwen-Image-Edit-2511 (listed under Qwen on Civitai). No trigger words. The prompt form below is what the model learned.
Draw the plan the way the training plans look: filled floor shapes, joined to the floor at the edge of your map. Thin single strokes can come out as giant objects, so fill whole shapes.
Prompt. List only the colours you used, in this order: blue, grey, brown, orange, yellow, green, red. Put your place description where it says PLACE:
Follow the colour guide: grey is walkable floor, orange is a staircase. Continue the painting into the magenta area, joined to the floor at the edge of the existing painting. Crisp painterly pixel-art rendering seen from a fixed high isometric camera. PLACE. Wide walkable floors, stairs, railings and small props stand at the same scale as the existing painting, and the magenta area is filled with matching art.The words for each colour are: blue is water, grey is walkable floor, brown is a bridge or walkway over a gap, orange is a staircase, yellow is a ladder, green is a door, exit or lift, red is the landmark (or "red is the landmark: NAME" to name it).
Two optional sentences go right after "isometric camera.": "The shapes in the guide are rough blobs." if you drew the plan roughly, and "The guide shows only some of the layout." if you only drew floor or left parts out.
Settings:
Canvas: 1024x1024, 1152x896, 896x1152, 1280x800 or 800x1280. Your map takes about 480 pixels on one side.
Use a mask of the area to paint (white inside the plan area), because the plan colours replace the magenta.
24 steps, CFG 5.5, negative prompt a single space, LoRA strength 1.0.
Try it in Spritely now: https://spritely.studio/chat?start=draw
License: Spritely Model License v1, https://spritely.studio/model-license. It governs this file. You may not share, re-upload, sell or host it. Credit "Spritely (spritely.studio)" when you publish work made with it.

















