Forget about boring and bland pixel art! This stable diffusion model can create stunning results with low-resolution, limited colors, and dithering effects in the style of Commodore 64.
Description
First attempt with illustrious.
FAQ
Comments (12)
oh hell yeah
Awesome style!
I thought it didn't work, but that's because it loses a lot of its effect when you apply the usual positive and/or negative prompts ("masterpiece", "deformed", etc., not sure which ones). After removing them it works like a charm.
Finally! A consistent pixel-based LoRA that maintains the integrity of my images. It works exceptionally well with multiple different LoRAs--I've tested it with five, and the results are impressive!
Z-image can already do great pixel art on its own, I don't know why we need a LORA for it
Mostly because not everyone uses Z-image. This works for any that uses a pony based model.
True, ZIT can do great pixel art of certain styles. This LoRA tries to make it more low resolution and gritty.
Because this is a specific sub-style within "pixel art". It has a specific palette, resolution, even culture, and thus its own approach to pixel art.
you know there is many styles to pixel art right... right?? and zimage is not always consistent with style. Its like how there are many cinematic styles.
not a single model on earth can do "pixel art"
@NIKULINA https://www.reddit.com/r/aigamedev/comments/1r34exm/i_trained_my_own_pixel_art_animation_model_lemme/
And in case you get caught up on the cleanup part:
https://www.reddit.com/r/aigamedev/comments/1r34exm/comment/o51nnjn/
Really fun LoRa. Thanks! Color palette is not strictly C64, though, but general 8bit-fun. Thanks!



