Forget about boring and bland pixel art! This stable diffusion model can create stunning results with low-resolution, limited colors, and dithering effects in the style of Commodore 64.
Description
Trained with more images and steps. This version will give more gritty and wide pixel look.
Changed the trigger word to 'c64style'
FAQ
Comments (7)
It does not generate pixels. pixels are not square like your samples. I'm using AutismmixSDXL
In fact I do not have pixels
This is a simple example with ComfyUI
Seems like you are using Lightning model and trigger words for SDXL model. Pony LoRa has trigger 'pixel style'. Try with autism-confetti model. I generated the examples with SD.Next so I'm not sure if there are some differences with ComfyUI.
Many games used multicolor mode on C64 making the pixels to be wide. But there are techniques for the normal 320x200 (which has closer to square pixels) to display more colors. Never seen it in games, but seen demo scene exploit this. All pictures have a pixel btw. Pixel is short for Picture Element.
Planning on doing this for illustrious?
No plans yet. Maybe I'll look into that at some point
Details
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.










