Ani3D 40 is the practical ceiling (alpha = 0.40): the heaviest 3D-render treatment in the series with anime faces still readable.
[Recipe] Add-difference merge on UNet only: Nova Anime XL IL v19.0 + 0.40 x (Nova Orange XL REX v1.0 - Nova Reality XL IL v9.0). VAE and text encoders inherited from the base model; fp16 safetensors, no baked LoRA.
[Why this direction] Nova 3DCG minus Nova Reality isolates a 3D-render delta: volumetric lighting, glossier shading and cleaner speculars. Adding it to Nova Anime gives game-CG style rendering without abandoning anime faces or tag behaviour.
[Series] Ani3D IL is one base and one direction at four strengths: 10 / 20 / 30 / 40. 10 is a subtle render sheen, 20 is a clear 3D-anime look, 30 is game-CG territory, and 40 is the strongest render lift that still keeps anime faces intact.
[Recommended settings] Euler a, 24-28 steps, CFG 5.0-5.5, 832x1216. Hires fix above 1.25x helps skin and fabric; Danbooru-style tags work well.
[Known limitations] Higher strengths can look plasticky and over-glossy on skin; hard cel shading is reduced. Prompt with render and lighting tags for best results. Illustrious-family only.
[Parents and license] Nova Anime XL IL v19.0: https://civarchive.com/models/376130 ; Nova 3DCG XL IL v9.0: https://civarchive.com/models/715287 ; Nova Reality XL IL v9.0: https://civarchive.com/models/453428 . All parents listed above permit derivatives and generation services (Rent). Selling this checkpoint or its merges is not granted by the parents. Parent credit retained.
Description
v1.0 initial release. Add-difference merge on UNet only: Nova Anime XL IL v19.0 + 0.40 x (Nova Orange XL REX v1.0 - Nova Reality XL IL v9.0). VAE and text encoders inherited from the base model; fp16 safetensors, no baked LoRA.




