A simple PBR texture workflow, if you are a blender (or other) user this can be a nice tool to use.
You can input an image and use the WD14 autotagger (or not) in addition to your prompt
Wireless, to easily organize the workflow at your convenience
Seams checker
IpAdapter option
Img2img Denoise Slider
Mixed Shader PBR Animated Preview (Cube, Sphere, Torus) Ugly OpenGL shading ^^ But useful
Save each maps with correct prefixes
(No roughness/metalic) But you can play with the displacement to create a Rough map, or find a preprocessor that can create one.
Description
FAQ
Comments (1)
Luv it! Thank you so much for those utility-oriented workflows! I could verily imagine this being used in a copyrightable project while providing sufficient argument and documentation.
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