Trained with 100 hand picked synthetic images, mostly indoor biomechanical environments (no humans, no sexual content). The captioning was made with Qwen 3VL in natural language - so you must be descriptive if aiming for a similar style - pure booru tags do not work as good. Just have a look at the example pictures.
Besides not knowing how a biomechanical humans should look like - it can come close to common biomechanical art styles and games and I would suggest it is more suitable for mature themes.
For now I can say that the folowing tags have a strong influence:
biomechanical style,
depth of field,
grotesque,
eerie, unsettling,
blending X with Y, (for X and Y use something like "biologic" "industial" "organic" "metallic")
0.8 is a good starting point
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Great !! Thank you so much ^^
Thank you so much for the feedback :-)













