Anima V2 Mix
The origional LoRA tended towards anime when using boruu tags alone. So I tried to retrain with a cleaned dataset and wd14 tagging - the result was a bit to intense. So i tried to make e new and much shorter natural language captioning - with a mixed result for me. So I took bothe and fiddled araound with a LoRA merger and mixed them. This is why both Triggers work:
@biomechstyle for the nat language
@biomechanical for the wd14 one
Have fun and post some Images :-)
Maybe I'll release the other two variants to play around with.
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Trained with 100 hand picked synthetic images, mostly indoor biomechanical environments (no humans, no sexual content). The captioning was made with Qwen 3VL in natural language - so you must be descriptive if aiming for a similar style - pure booru tags do not work as good. Just have a look at the example pictures.
Besides not knowing how a biomechanical humans should look like - it can come close to common biomechanical art styles and games and I would suggest it is more suitable for mature themes.
For now I can say that the folowing tags have a strong influence:
biomechanical style,
depth of field,
grotesque,
eerie, unsettling,
blending X with Y, (for X and Y use something like "biologic" "industial" "organic" "metallic")
0.8 is a good starting point
Description
new triggers:
@biomechstyle (for natural language tagging - more realistic)
@biomechanical (for boruu tag - more anime like mauch more "intense")







