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    Painterly Biomechanical - v2_mix
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    Anima V2 Mix

    The origional LoRA tended towards anime when using boruu tags alone. So I tried to retrain with a cleaned dataset and wd14 tagging - the result was a bit to intense. So i tried to make e new and much shorter natural language captioning - with a mixed result for me. So I took bothe and fiddled araound with a LoRA merger and mixed them. This is why both Triggers work:

    @biomechstyle for the nat language

    @biomechanical for the wd14 one

    Have fun and post some Images :-)

    Maybe I'll release the other two variants to play around with.

    ________________________________________________________________________________________________

    Trained with 100 hand picked synthetic images, mostly indoor biomechanical environments (no humans, no sexual content). The captioning was made with Qwen 3VL in natural language - so you must be descriptive if aiming for a similar style - pure booru tags do not work as good. Just have a look at the example pictures.
    Besides not knowing how a biomechanical humans should look like - it can come close to common biomechanical art styles and games and I would suggest it is more suitable for mature themes.

    For now I can say that the folowing tags have a strong influence:

    biomechanical style,

    depth of field,

    grotesque,

    eerie, unsettling,

    blending X with Y, (for X and Y use something like "biologic" "industial" "organic" "metallic")

    0.8 is a good starting point

    Description

    new triggers:

    @biomechstyle (for natural language tagging - more realistic)

    @biomechanical (for boruu tag - more anime like mauch more "intense")

    FAQ

    LORA
    Anima

    Details

    Downloads
    20
    Platform
    CivitAI
    Platform Status
    Available
    Created
    9/6/2026
    Updated
    9/7/2026
    Deleted
    -

    Files

    biomechanical_anima_v2_mix.safetensors

    Mirrors