My advice, which one for what purpose?
Graphic, illustration & painting : V2, V3 & V6
Photorealism : V1, V4, V5, V6 & V7
You can also use Kreation for drawing, graphic design, illustration and painting.
Variant 7
Exclusive focus on photorealism
Improved lighting and texture rendering, particularly for skin (blood vessels visible through the skin)
Attempt to expand NSFW rendering capabilities (following persistent requests)

Note : I’ve spotted an artifact that appears completely at random (the kind of thing that drives you crazy), making it impossible to pin down. I’ll let you guess which one it is. If you happen to notice it in a render, simply run a different seed to make it disappear.
Variant 6
I'm currently only distributing the optimized inference formats (INT8/ConvRot version) to keep performance high and protect the core workflow. The BF16 master weights won't be released publicly for this version. Thanks for understanding!
The V6 isn't a major overhaul, it's just a series of adjustments to the V5.


Variant 5


More face details
For those wanting even more detail on close-up portraits and tight face framing,
using FaceDetailer (Ultralytics face and eye bbox) is, of course, essential.

My settings
For achieving natural-looking skin renders with V4.
first pass : 10 steps / rk6_7s / linear quadratic / denoise 1
second pass : 4 steps / abnorsett_4m / bong_tangent / denoise 0.2


Variant 4
There's no point in chasing two hares at once, Variant 4 is oriented exclusively towards the photorealism, The pictorial aspect will be considered exclusively in subsequent versions..
V4 has been completely uncensored, if any censorship persists, it stems from the Qwen3VL text encoder, though this remains very rare.
The colors have been kept to a very neutral and natural palette.
GGUF Q8 & Q4 https://civarchive.com/models/2774280/kreamania-v4-gguf?modelVersionId=3123839

Variant 3
Improved skin texture for greater realism
Optimized lighting effects, more subtle and with better contrast
Enhanced painterly visual style
Corrected color shift toward warm tones, color rendering is more neutral and realistic

Feedback on V3
V3 is a lot more restrictive
Yes, the "unlocked" feel has been diluted; I’ll need to revisit that in future versions.
Colors are less realistic.
Yes, that aspect still needs fine-tuning in subsequent versions.
Less realistic than V1
That’s possible, given that I’m aiming to finalize a versatile model, one that is realistic for photography yet also graphic in style.
KREA 2 TURBO Vs KREAMANIA

Variant 2
Improvement of version 1 by merging an unpublished personal LoRAs to optimize lighting, textures, and graphic effects.
Variant 1
The removal of certain restrictions compared to the model turbo fp8 scaled, along with improved realism and nudity rendering. The goal wasn't to focus on an NSFW model (even though it is capable of that), but rather to unlock the full range of creative possibilities.
Recommended ComfyUI extensions:
https://github.com/ethanfel/ComfyUI-Krea2TextEncoder
Description
FAQ
Comments (7)
Is it possible to get an int8 convrot version? Or maybe an fp16? Thank you.
Hey, int8 is being considered, and perhaps bf16 as well, but not right away; it takes time, and I’ve been quite busy lately.
Nice work !!!!!! please an fp16 <3
No native FP16, but I'm planning to create a version using BF16 precision.
@Adel_AI As you may have already noticed, FP8 models cannot be used by Apple Silicon Mac users. Thank you in advance.
@alhhentz134 I wasn't aware of that, thanks for the information. I’ve just generated the bf16 version for V2. It will be published in two days.
Great work!!!
Thanks for sharing.


