Variant 8
A version directly refined from Krea2, it does not derive from previous versions.
Work has focused primarily on
rebalancing the lighting to enhance the volumetric effect.
Significant improvement in reducing the "wet/damp skin" look.
NSFW content remains intact, with no compromise to texture rendering.

Variant 7
Exclusive focus on photorealism
Improved lighting and texture rendering, particularly for skin (blood vessels visible through the skin)
Attempt to expand NSFW rendering capabilities (following persistent requests)

Note : I’ve spotted an artifact that appears completely at random (the kind of thing that drives you crazy), making it impossible to pin down. I’ll let you guess which one it is. If you happen to notice it in a render, simply run a different seed to make it disappear.
Fix for version V7c
Correct the "wet effect" using prompt engineering
Due to the nature of diffusion transformers, which intensely propagate textures through attention layers, the base model KR2T over-learned the association between skin/face and a glossy or wet effect during the final stages of its training. Once that critical training iteration threshold was crossed, this bias became permanently baked into the checkpoint and now triggers excessively during inference.
Applied fix: Since the single-stream DiT propagates the shiny texture via attention contagion, the prompt must be saturated with explicit counter-tokens assigned high weights, for instance: (matte skin:1.3), dry complexion, natural skin texture, soft diffuse lighting, non-glossy, powdery finish.
Direct textual forcing (prompt engineering): Systematically integrate dense matte and diffuse rendering tags into your prompts. On a Turbo model, the earliest tokens and their weighting dictate the latent structure.
I applied this strategy, and it is yielding very good results.
From now on, you will need to use version v7d instead of version v7c.

NOTE
In the end, it seems it isn't as effective as I thought. The comparison between V7c and V7d gave me the impression that the problem was fixed, but the artifact still appears randomly. So, with V7d, I’ve either changed the frequency or the pattern of these occurrences by lowering the threshold.
My advice, which one for what purpose?
Graphic, illustration & painting : V2, V3 & V6
Photorealism : V1, V4, V5, V6, V7 & V8
You can also use Kreation for drawing, graphic design, illustration and painting.
Variant 6
I'm currently only distributing the optimized inference formats (INT8/ConvRot version) to keep performance high and protect the core workflow. The BF16 master weights won't be released publicly for this version. Thanks for understanding!
The V6 isn't a major overhaul, it's just a series of adjustments to the V5.


Variant 5


More face details
For those wanting even more detail on close-up portraits and tight face framing,
using FaceDetailer (Ultralytics face and eye bbox) is, of course, essential.

My settings
For achieving natural-looking skin renders with V4.
first pass : 10 steps / rk6_7s / linear quadratic / denoise 1
second pass : 4 steps / abnorsett_4m / bong_tangent / denoise 0.2


Variant 4
There's no point in chasing two hares at once, Variant 4 is oriented exclusively towards the photorealism, The pictorial aspect will be considered exclusively in subsequent versions..
V4 has been completely uncensored, if any censorship persists, it stems from the Qwen3VL text encoder, though this remains very rare.
The colors have been kept to a very neutral and natural palette.
GGUF Q8 & Q4 https://civarchive.com/models/2774280/kreamania-v4-gguf?modelVersionId=3123839

Variant 3
Improved skin texture for greater realism
Optimized lighting effects, more subtle and with better contrast
Enhanced painterly visual style
Corrected color shift toward warm tones, color rendering is more neutral and realistic

Feedback on V3
V3 is a lot more restrictive
Yes, the "unlocked" feel has been diluted; I’ll need to revisit that in future versions.
Colors are less realistic.
Yes, that aspect still needs fine-tuning in subsequent versions.
Less realistic than V1
That’s possible, given that I’m aiming to finalize a versatile model, one that is realistic for photography yet also graphic in style.
KREA 2 TURBO Vs KREAMANIA

Variant 2
Improvement of version 1 by merging an unpublished personal LoRAs to optimize lighting, textures, and graphic effects.
Variant 1
The removal of certain restrictions compared to the model turbo fp8 scaled, along with improved realism and nudity rendering. The goal wasn't to focus on an NSFW model (even though it is capable of that), but rather to unlock the full range of creative possibilities.
Recommended ComfyUI extensions:
https://github.com/ethanfel/ComfyUI-Krea2TextEncoder
Description
Version features :
A new fine-tuning approach quite different from that adopted for previous versions.
covers both realism and graphic style
uncensored model
I do not recommend using Krea2T Enhancer Advanced with Kreamania V5.
Trigger : Bradhamel art style
You can use this trigger if you wish, but it is not mandatory.
FAQ
Comments (16)
My experience: Kreamania v1 is good, but each new version is worse and worse. Version 5 loses realism and adds overexposed and burnt images. Brighter images do not mean better realism. But that's just my experience.
That’s your point of view, our expectations differ. I was aiming for a specific look, and I achieved it. As for the slightly accentuated lighting, it’s a matter of taste, and while it doesn’t bother me, it certainly doesn’t amount to overexposure.
As for the realism of V5, I don't think I've yet encountered a Krea model that matches it, which leads me to believe that we aren't managing to fully leverage ComfyUI's capabilities to achieve that level.
You should view the different versions as variations rather than as an evolution of the same version. Thanks for the feedback anyway, even if I find it a bit excessive and narrow in focus.
@Adel_AI I apologize if my post is too strict. If I take all versions as variations, then yes, everything is fine and I am most satisfied with V1. Anyway, thank you for your work.
@DelightofVision Without going into too much detail about the direction I’ve taken across the various versions, since you mentioned liking V1, here is what led me to explore other avenues:
V1 is essentially just the base model unlocked via a merge with one of my LoRAs. I don’t like that version at all; the lighting is handled very poorly, the image looks completely flat, the color palettes are skewed in a way that feels unrealistic and distinctly "AI-generated," and, above all, it lacks any real graphic or illustrative quality.
So, as you can see, we started out with different visions and expectations. Still, it’s great that at least one version caught your eye.
Thanks for the feedback.
Are the random boils from body gone in this new version? :P
I replaced the boils with pustules, for a change.
Hey, could you please create an int8 for Variant 2?
Love your models but how come the sizes in your images are listed as 512x512? are there steps in the workflow that aren't included in the metadata? Does this model require swarmui or something?
Don't pay attention to what's displayed on Civitai, it has become very difficult to find nodes in ComfyUI that output parameters correctly, in a format Civitai can read. I often tweak them myself. My renders are usually 768x1024, but with direct inference, and without any loss of quality, I can go up to 1440x1920.
Thank you for your feedback.
@Adel_AI I see. Thank you! Huge fan, I still use Pixel Alchemy a lot.
@martius72 Pixel Alchemy ... OMG🫡
Thank you for your works! Very good!
thanks for your feedback
Thank you very much for the beautiful model.
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