Pixel Art - render any subject as crisp 16-BIT RETRO GAME ART: clean pixel clusters, dithered shading, limited SNES-era palettes and sharp sprite edges. Great for characters, creatures, isometric scenes, game portraits, items and landscapes. Trigger word: pxlart. Base: SDXL 1.0 (AlbedoBase XL and most SDXL checkpoints). Recommended weight 0.8 (0.6-1.0). Sampler Euler a, 28-32 steps, CFG 5-6. 100% original style trained from scratch on my own generated dataset on an RTX 4090. SFW. Free to use, credit appreciated.











