Hassaku aims to be an anime model with a bright, distinct, slightly 2.5D anime style.
Join my Discord for everything related to anime models and AI art.
If you’d like to support my work, you can do so on SubscribeStar
Every bit helps me continue making AI models and even an AI VTuber, which is currently in the works.
How to Use
You need to use ComfyUI or Forge Neo.
20-50 steps, CFG 3-6, (i like to use 25 stepts with cfg of 3.5 and er-sde as sampler).
- Put @ in front of artist tags
- Use lowercase for tags and spaces instead of underscores.
- Recommended positive: "masterpiece, best quality, score_7", but since masterpiece is altered, in some cases masterpiece is enough
- Recommended negative: worst quality, low quality, score_1, score_2, score_3, blurry, jpeg artifacts"
- When using a tag that is different between Danbooru and Gelbooru, prefer the Gelbooru version.
Supporters
Special thanks to my supporters:
pttcot, SETI, Kodokuna and dataset captioners mariotheknight and tamashiicolle
Recommended Resolutions for Anima
Here are some resolution suggestions for Anima:
1536 × 640
1344 × 768
1216 × 832
1152 × 896
1024 × 1024
896 × 1152
832 × 1216 — most recommended
768 × 1344
640 × 1536
Larger resolutions are possible.
Note: It is a Diffusion Transformer (DiT) model, it is less restrictive on sizes in compare to a Unet like Illustrious, you can use bigger resolutions.
Version and License Info
V0.1:
A small-scale style training test, intended to see how adaptive Anima is.
V1:
Test for character training with nte characters and femme soule (pukey goddess shot trick). Better use of the style training set.
V1 Style:
Focus on a consistend style. Revert training of nte characters and femme soule (pukey goddess shot trick), because of forgetting issues of anima itself.
License: Anima
Description
This is the V1 release of my Anima-based style fine-tune. The 0.1 version was a small internal style-training experiment and was not initially planned for release. V1 focuses on better use of the style training set with staying closer to the original Anima tagging logic. Unlike a style LoRA merge, this is a model natively trained with a style, so tags such as traditional media, watercolor, or specific artist/style tags should still work normally. The style will vary, especially when generating characters. It is trained to “uplift” the generations, more or less noticeable through details such as the characteristic hair shine. If a result differs strongly in style, it is usually also a strong style outlier in Anima Base on that same seed.
For this version, I tested character training with NTE characters and Femme Soule from pukey goddess shot trick. Some NTE characters had a low image amount to train on, so those characters will not work. The training was done using a mix of tags, long natural-language captions and short natural-language captions. The ratio is around 3/5 normal booru tags to 2/5 natural-language captions. The main test was to see how to train completely unrelated franchises into one model and get both working together in a single natural-language image.
Character forgetting is a problem in Anima. My training makes that decay extremely slow, but it is still there. Extremely weak, but still there.
V1 Notes
Compared to V0.1, this version should be more stable in backgrounds, with a more consistent use of the trained in style.
Disclaimer
This model is still experimental, but I am more confident that V1 produces more cohesive backgrounds with better-looking natural-language generation compared to V0.1.
FAQ
Comments (7)
so hyped to try this
I would appreciate it if you could provide a list of characters that the model has additionally trained on.
Including trigger words like lacrimosa \(nte\).
I trained characters of nte and pukey goddess shot trick character "femme soule" in. To get more familiar with the model and to test my NL captions. nte don't offer many images to train on for some characters, like edgar have literally only 5 solo images. So some characters will not work,
I got sick and don't come to write it in detail in "About this Version" yet
We need a anima model with an accurate artistic style.
Sure i work on a lora style merge instead of a trained in style, so style is more consistent
Patreon logos for days on this one despite negative prompts
whats your promt?
















