Hassaku Anima
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How to Use
You need to use ComfyUI or Forge Neo.
20-50 steps, CFG 3-6, (i like to use 25 stepts with cfg of 3.5 and er-sde as sampler).
- Put @ in front of artist tags
- Use lowercase for tags and spaces instead of underscores.
- Recommended positive: "masterpiece, best quality, score_7", but since masterpiece is altered, in some cases masterpiece is enough
- Recommended negative: worst quality, low quality, score_1, score_2, score_3, blurry, jpeg artifacts"
- When using a tag that is different between Danbooru and Gelbooru, prefer the Gelbooru version.
Supporters
Special thanks to my supporters:
Estryark, SETI, Kodokuna and dataset captioners mariotheknight and tamashiicolle
Recommended Resolutions for Anima
Here are some resolution suggestions for Anima:
1536 × 640
1344 × 768
1216 × 832
1152 × 896
1024 × 1024
896 × 1152
832 × 1216 — most recommended
768 × 1344
640 × 1536
Larger resolutions are possible.
Note: It is a Diffusion Transformer (DiT) model, it is less restrictive on sizes in compare to a Unet like Illustrious, you can use bigger resolutions.
Version and License Info
V0.1:
A small-scale style training test, intended to see how adaptive Anima is.
V1:
Test for character training with nte characters and femme soule (pukey goddess shot trick). Better use of the style training set.
V1 Style:
Focus on a consistend style. Revert training of nte characters and femme soule (pukey goddess shot trick), because of forgetting issues of anima itself.
License: Anima
Description
What’s better
- More variety from the same prompt when using different seeds.
- More variation in facial expressions across different seeds, reducing the “same face” effect.
- Better constructed backgrounds.
- Reduced overlay-like blending effects on many concepts.
Trade-offs
- Style can be less stable on some concepts, but the overall style should remain the same.
Other notes
- Faces may appear more in shadow, which can make darker images look better overall.
Only changes in the internal style merge.
No new or additional characters were trained in for this update.
FAQ
Comments (12)
hello! this is incredible !! two quick questions do we need any loras you have loaded previously in your workflows ?
anima_style_lora_dim64_adafactor-000012.safetensors
hassaku-000013.safetensors
huge fan of your work btw !
thanks!
mxfp8 (int8) file of hassaku is up. Since ComfyUI v0.27.0 official supports int8 convrot now. It offers a smaller file size (less vram) and is faster with a minimal quality tradeoff.
will you make an anima amanatsu finetune any time in the future? that was one of my if not my favorite model on illustrious, specifically amanatsu 1.1. loved how simple and high detailed it was.
Nope.
v1.1, still needs more work. I can see, Anime Coloring, being baked into everything.
v1 Style, basically does everything better.
Can you give me some promts where the basic anime style comes through or do you have it everywhere? what sampler did you use?
v1.1 have a slitly weaker style merge, to give the model more flexibility, maybe its to low now.
@Ikena I tested both versions with two of my favorite anime characters: Shihouin Yoruichi from Bleach, and, Uzumaki Kushina from Naruto. By just simply typing in their names to the prompt, v1.1, will sometimes generate completely, anime coloring, prompt-like images, regardless of the prompt.
On the bright side, the characters looks better and more like their source materials. It's only that the, Anime Coloring, trait shows up and destroys all coloring styles within the prompt.
I use Euler_a and simple.
Everyone is posting excellent pictures but has overlooked the fact that the probability of incorrect body movements in this model is extremely high. In fact, when your tag language becomes overly complex, it can be an extremely disastrous situation.
what promt as example? does it look the same on base?















