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    Hassaku (Anima) - v1.2
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    Hassaku Anima


    Join my Discord for everything related to anime models and AI art.
    If you’d like to support my work, you can do so on SubscribeStar
    Every bit helps me continue making AI models and even an AI VTuber, which is currently in the works.


    How to Use

    You need to use ComfyUI or Forge Neo.
    20-50 steps, CFG 3-6, (i like to use 25 stepts with cfg of 3.5 and er-sde as sampler).
    - Put @ in front of artist tags
    - Use lowercase for tags and spaces instead of underscores.
    - Recommended positive: "masterpiece, best quality, score_7", but since masterpiece is altered, in some cases masterpiece is enough
    - Recommended negative: worst quality, low quality, score_1, score_2, score_3, blurry, jpeg artifacts"
    - When using a tag that is different between Danbooru and Gelbooru, prefer the Gelbooru version.


    Supporters

    Special thanks to my supporters:
    Estryark, SETI, Kodokuna and dataset captioners mariotheknight and tamashiicolle


    Here are some resolution suggestions for Anima:

    • 1536 × 640

    • 1344 × 768

    • 1216 × 832

    • 1152 × 896

    • 1024 × 1024

    • 896 × 1152

    • 832 × 1216 — most recommended

    • 768 × 1344

    • 640 × 1536

    Larger resolutions are possible.
    Note: It is a Diffusion Transformer (DiT) model, it is less restrictive on sizes in compare to a Unet like Illustrious, you can use bigger resolutions.


    Version and License Info

    V0.1:
    A small-scale style training test, intended to see how adaptive Anima is.

    V1:
    Test for character training with nte characters and femme soule (pukey goddess shot trick). Better use of the style training set.

    V1 Style:
    Focus on a consistend style. Revert training of nte characters and femme soule (pukey goddess shot trick), because of forgetting issues of anima itself.

    License: Anima

    Description

    Slight style update inspired by my Amanatsu’s anima style. The eyes now use less rounded pupils and appear more fully black filled, while the overall visual style is stronger and more consistent across every concept. Red color shifts have also been reduced, creating a more balanced and harmonious look overall.

    FAQ

    Comments (3)

    silendence435Jul 19, 2026· 2 reactions
    CivitAI

    Whatever you did in v1.2--keep doing it. This is frontier quality.

    CatPawzJul 20, 2026· 1 reaction
    CivitAI

    I love your models, I use them in 90% of my gens. I've came to terms that the anima model is pretty good at styles and characters, but I ran into a very niche problem. It can't do big lips like I like them, like how the illustrious model can do them... I know there are Loras for that, but I don't like using Loras because it changes the composition of the image too much.

    *I'm prostrating as hard as I can*

    Please add big lips/puffy lips/thick lips to the training data, sensei! 🙇‍♀️🙇‍♀️🙇‍♀️🙇‍♀️🙏🙏🙏🙏

    Adrian_AlucardJul 21, 2026
    CivitAI

    What are the requisites for using Anima checkpoints on SD-next UI?

    I always get the "is not a complete model" error when I try to load any Anima based checkpoint

    The only one I've managed to load and generate images with is Anima-1.0-Base

    Checkpoint
    Anima

    Details

    Downloads
    3,042
    Platform
    CivitAI
    Platform Status
    Available
    Created
    7/19/2026
    Updated
    8/10/2026
    Deleted
    -

    Files

    hassakuAnima_v12.safetensors

    Mirrors

    CivitAI (1 mirrors)

    hassakuAnima_v12.safetensors

    Mirrors

    CivitAI (1 mirrors)
    TensorArt (1 mirrors)
    TensorHub (1 mirrors)