Hassaku Anima
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Every bit helps me continue making AI models and even an AI VTuber, which is currently in the works.
How to Use
You need to use ComfyUI or Forge Neo.
20-50 steps, CFG 3-6, (i like to use 25 stepts with cfg of 3.5 and er-sde as sampler).
- Put @ in front of artist tags
- Use lowercase for tags and spaces instead of underscores.
- Recommended positive: "masterpiece, best quality, score_7", but since masterpiece is altered, in some cases masterpiece is enough
- Recommended negative: worst quality, low quality, score_1, score_2, score_3, blurry, jpeg artifacts"
- When using a tag that is different between Danbooru and Gelbooru, prefer the Gelbooru version.
Supporters
Special thanks to my supporters:
Estryark, SETI, Kodokuna and dataset captioners mariotheknight and tamashiicolle
Recommended Resolutions for Anima
Here are some resolution suggestions for Anima:
1536 × 640
1344 × 768
1216 × 832
1152 × 896
1024 × 1024
896 × 1152
832 × 1216 — most recommended
768 × 1344
640 × 1536
Larger resolutions are possible.
Note: It is a Diffusion Transformer (DiT) model, it is less restrictive on sizes in compare to a Unet like Illustrious, you can use bigger resolutions.
Version and License Info
V0.1:
A small-scale style training test, intended to see how adaptive Anima is.
V1:
Test for character training with nte characters and femme soule (pukey goddess shot trick). Better use of the style training set.
V1 Style:
Focus on a consistend style. Revert training of nte characters and femme soule (pukey goddess shot trick), because of forgetting issues of anima itself.
License: Anima
Description
Slight style update inspired by my Amanatsu’s anima style. The eyes now use less rounded pupils and appear more fully black filled, while the overall visual style is stronger and more consistent across every concept. Red color shifts have also been reduced, creating a more balanced and harmonious look overall.
FAQ
Comments (3)
Whatever you did in v1.2--keep doing it. This is frontier quality.
I love your models, I use them in 90% of my gens. I've came to terms that the anima model is pretty good at styles and characters, but I ran into a very niche problem. It can't do big lips like I like them, like how the illustrious model can do them... I know there are Loras for that, but I don't like using Loras because it changes the composition of the image too much.
*I'm prostrating as hard as I can*
Please add big lips/puffy lips/thick lips to the training data, sensei! 🙇♀️🙇♀️🙇♀️🙇♀️🙏🙏🙏🙏
What are the requisites for using Anima checkpoints on SD-next UI?
I always get the "is not a complete model" error when I try to load any Anima based checkpoint
The only one I've managed to load and generate images with is Anima-1.0-Base












