If you ran into any troubles with my mix, please read description below. There is plenty of useful information. Also, you can contact me through message system on CivitAI.
Если вы столкнулись с каким-либо проблемами при использовании моего микса, пожалуйста, прочитайте описание ниже. Там есть много полезной информации. Также вы можете связаться со мной через чат на CivitAI.
Also try: DivineAnimeMix!
Introduction:
All models i've used before first release of DIvineElegance did not fit my requirements. I've decided to do something on my own to fix this issue. There was a lot of different mixes based on Anything v3 or v4 and i've taken it as a base as well.
At the beginning, it was a mix for my personal use, but it was warmly received by Unstable Diffusion discord community and some time later i've decided to share it here, on CivitAI.
Right now Divine series is my favorite models and quite unique thing for me. The main goal of DivineElegance - anime characters with as many details as it could have. Hair, clothes, backgrounds, all of this things should be beautiful, slightly more realistic and detailed.
I hope you also would like DivineElegance, so, stay tuned for newer versions of mix!
Recommendations:
Use danbooru tagging for prompts
Do ->not<- use "masterpiece" or "best quality" tags (v9+)
Sampler: "Euler a" at / 30 steps
Cfg scale: 8
Clip Skip: 2 <---- VERY IMPORTANT
99% of anime models only works with clip skip set to 2
ENSD (Eta noise seed delta) - leave blank
Negatives:
(EasyNegative:0.8), (worst quality, low quality:1.2), blurry, bokeh, dof, fog
Recommendations (Hires Fix):
Upscaler: Remacri
Hires steps: 10-15
Denoising strength: 0.3
Upscale by: any
Troubleshoot:
My colors are bleached out. What should i do?
You're missing a VAE file. For this mix i would recommend kl-f8-anime2 VAE. Just put it into SD folder -> models -> VAE folder. Then go to your WebUI, Settings -> Stable Diffusion on the left list -> SD VAE, choose your downloaded VAE.
If you want to get mostly the same results, you definitely will need negative embedding:
EasyNegative, it's better to use it at 0.8 weight.
Don't use EasyNegative (or other embeddings) with Style LoRAs, it may ruin the style!
Until you like the result, of course.
Don't use a lot negative embeddings at the same time. It definitely will ruin any possible output on all models! If you want to use negative embeddings - use one for quality, and one for hands (if you want a placebo for hands).
Technical support:
If you're ran into any problem with my mix, you can DM me on discord:
troubledarkness - discord nickname.
I'll be glad to help | Буду рад помочь.
Credits:
DivineEleganceMix Recipes (pre-v6)
Really BIG thanks to:
Nigurumi for BasilMix
WarriorMama777 for AbyssOrangeMixes and recipes
andite for Anything4.5/Cocoa/PastelMix
Ikena for Grapefruit
Cyria for ZeroTolerances
devdevice545734 for FaceBombMix
You, for reading, downloading and reviewing this mix
Description
Long time no see, comrades, It's been almost 5 months since 9th model version release and now i'm happy to introduce you 10th version of DivineEleganceMix.
New version has came out, so, lets find out what has changed:
Mix:
- Now mix consists of just two models with Anything v5 in base. It was merged in a tricky way, to keep anime face aesthetics, but also keep detailed and realistic-like visual for everything else.
- Updated LoRA, that was merged in model after main mix. Now its dataset has less images, but of all of them are tagged manually not to break any possible concept.
- Mix was designed to work best with "Euler", "Heun" and especially "Euler a" samplers, but of course, will work with any other sampler.
- Mix was designed to work best with EasyNegative (v1) embedding at emphasis of 0.5 - 0.8. Mostly being used for restoring contrast on some backgrounds.
Visuals:
- Adjusted style to keep anime-styled face, but detailed and more realistic-like skin features and hair.
- More details in general, the best way to test it is to generate a forest.
- Less cartoon-ish hair visuals, less "oily" and "plastic" look.
- Adjusted textures UNET block to bring textures back. Textures was completely lost in v7-v8, and v9 still had brush-like stokes insted of most textures.
Characters:
- May require additional prompting because of more precisely tagged dataset images. For example, for squatting with spread legs you need to use "squatting, spread legs" tags combinations, or you'll get just quatting with legs together.
- Improved eyes generation quality, it should be much easier to generate better eyes even with lowres image. Quality still depends on color.
- More anime-styled faces, with bigger eyes and without nose (in most cases). Looks great in my opinion.
- Thinner character outline on generations. In case of simple backgrounds it's just thin, in case of any other background types it's almost unseen or even non-existent.
- Improved generation quality on some clothes, for example - dresses + maid dresses, sweaters, cardigans, school uniforms, white, grey and pink panties. There is a minor issue with striped panties, for some reason it can only be generated in white-blue colors.
- Improved basic nudity concepts further, pussy, cleft of venus, nipples are better again, but i've decided not to keep a focus on sexual acts, because most people still using LoRAs for this kind of stuff. Also, merging NSFW stuff causes a big visuals downgrade, because it is on the same UNET block with skin, faces, hair and background details.
- Bigger nipples and areola for female characters because of a training. There is no need for prompting it. In previous versions nipples and areola were really tiny sometimes.
- On the previous version of the mix, model was overreacting to "curvy", "huge breasts", "plump" and other bodyshape tags. Causing some major issues with nipples, for example. Now it has less effect, but works much better in general.
- Some unnatural hair colors (red, blue, green) may have more realistic accents because of block merging technique. For example, you'll have red hair with brown accent instead of just "flame red". May be fixed in next version of DivineEleganceMix, but i need to exand dataset further.
- Worse finger generation quality, any change in blocks i needed was causing a lot of issues with fingers, but i've managed to keep it as good as possible. Really can't do anything with that, even older merge techniques provides the same result right now.
Lighting:
- Less contrast shadows, images should look brighter.
- Because of lighting change, now it's easier to generate simple backgrounds. For example - white background, simple background, that was pretty hard on previous version of model, because in most cases white backgrounds could be morphed into different shades of gray.
Thanks for keeping an eye on Divine series models and thanks for reading this changes, i hope you'll like new version of DivineElengaceMix!.
FAQ
Comments (34)
Long time no see, comrades, It's been almost 5 months since 9th model version release and now i'm happy to introduce you 10th version of DivineEleganceMix.
New version has came out, so, lets find out what has changed:
Mix:
- Now mix consists of just two models with Anything v5 in base. It was merged in a tricky way, to keep anime face aesthetics, but also keep detailed and realistic-like visual for everything else.
- Updated LoRA, that was merged in model after main mix. Now its dataset has less images, but of all of them are tagged manually not to break any possible concept.
- Mix was designed to work best with "Euler", "Heun" and especially "Euler a" samplers, but of course, will work with any other sampler.
- Mix was designed to work best with EasyNegative (v1) embedding at emphasis of 0.5 - 0.8. Mostly being used for restoring contrast on some backgrounds.
Visuals:
- Adjusted style to keep anime-styled face, but detailed and more realistic-like skin features and hair.
- More details in general, the best way to test it is to generate a forest.
- Less cartoon-ish hair visuals, less "oily" and "plastic" look.
- Adjusted textures UNET block to bring textures back. Textures was completely lost in v7-v8, and v9 still had brush-like stokes insted of most textures.
Characters:
- May require additional prompting because of more precisely tagged dataset images. For example, for squatting with spread legs you need to use "squatting, spread legs" tags combinations, or you'll get just quatting with legs together.
- Improved eyes generation quality, it should be much easier to generate better eyes even with lowres image. Quality still depends on color.
- More anime-styled faces, with bigger eyes and without nose (in most cases). Looks great in my opinion.
- Thinner character outline on generations. In case of simple backgrounds it's just thin, in case of any other background types it's almost unseen or even non-existent.
- Improved generation quality on some clothes, for example - dresses + maid dresses, sweaters, cardigans, school uniforms, white, grey and pink panties. There is a minor issue with striped panties, for some reason it can only be generated in white-blue colors.
- Improved basic nudity concepts further, pussy, cleft of venus, nipples are better again, but i've decided not to keep a focus on sexual acts, because most people still using LoRAs for this kind of stuff. Also, merging NSFW stuff causes a big visuals downgrade, because it is on the same UNET block with skin, faces, hair and background details.
- Bigger nipples and areola for female characters because of a training. There is no need for prompting it. In previous versions nipples and areola were really tiny sometimes.
- On the previous version of the mix, model was overreacting to "curvy", "huge breasts", "plump" and other bodyshape tags. Causing some major issues with nipples, for example. Now it has less effect, but works much better in general.
- Some unnatural hair colors (red, blue, green) may have more realistic accents because of block merging technique. For example, you'll have red hair with brown accent instead of just "flame red". May be fixed in next version of DivineEleganceMix, but i need to exand dataset further.
- Worse finger generation quality, any change in blocks i needed was causing a lot of issues with fingers, but i've managed to keep it as good as possible. Really can't do anything with that, even older merge techniques provides the same result right now.
Lighting:
- Less contrast shadows, images should look brighter.
- Because of lighting change, now it's easier to generate simple backgrounds. For example - white background, simple background, that was pretty hard on previous version of model, because in most cases white backgrounds could be morphed into different shades of gray.
Thanks for keeping an eye on Divine series models and thanks for reading this changes, i hope you'll like new version of DivineElengaceMix!.
Can't wait to try out the new model Darkness! Will upload some pics if my GPU decides to not combust :D
Those V10 backgrounds are bloody detailed now, oh wow
@kintilian45 I guess the only problem with background are:
1. Lack of saturation, maybe a bit.
2. Noise, a lot of noise in some cases.
3. Night (unfixable).
I've fixed noise in testing version of (v11?), by adding blur to backgrounds by default, looks pretty good in my opinion, also, this adds a lot of focus for characters, not to blend edges with backgrounds.
Link to some pics made with test version: https://civitai.com/posts/2070347
@TroubleDarkness Maybe you should make background blur optional?
@kintilian45 Maybe i shouldn't 🗿🗿🗿
I'm planning to find a mid point, where default blur wouldn't hurt eyes a lot, and also, would hide that ugly noise. I can't just leave an image the same as v10 with it's noise.
Just a reminder, negative prompt still exists. Works great and gives almost the same result as v10. Just "(blurry, blurry background:1.2)" and nothing more.
Anyway, not final version, maybe there will be a lot of things to fix in future.
💯💯💯
Face details in new version 😮😍 WoW
💯/💯 Commentary, thanks!
@TroubleDarkness Really a beautiful and complete update. The facial detail is amazing
Thank You🙏❤
@LUNA_s13 Yeah, i like face details too, now, there is a plenty of things to fix, for example - hands and noise. Both already fixed in test version on (v11?) already, but i guess, there may be more issues i couldn't find. So, i'll wait some time for feedback, more gallery images, and then i'll try to fix other undetected issues. Maybe after few weeks, maybe, as regular, one mouth after this release. Thanks again for commentary. If you'll find any problems with this model (except nights) - feel free to tell about it!
@TroubleDarkness In my opinion, a different and complete update and a beautiful version of your model that is really amazing. Thank you very much🙏🙏🙏🙏🌹👍❤
УРАААААААААА
Учитывая минусы модели, а именно - руки, в основном, не такое уж это и большое "Ура".
Сейчас веду работу над следующей версией модели, имеются успехи, в том числе - исправление пальцев, пускай и нашедшееся случайно. В скором времени новой версии ждать не стоит, тем не менее. Буду ждать фидбека о v10, чтобы у меня было представление о том, какие ещё проблемы есть у микса. Как только следующее обновление выйдет в релиз - займусь DivineAnime по возможности. Давно пора его обновить.
Спасибо за комментарий.
@TroubleDarkness на XL версию не думаешь переходить? Там видно что имеются хорошие успехи с той же Pony, а с твой то базой артов это будет просто офигенно. Я понимаю что конечно у тебя мощность вроде небольшая, но можно попробовать воспользоваться функциями civitai и попробовать тут обучить XL
я дебил тут нельзя модели делать, только lora
Мать, накрывай на стол. Новая версия вышла!
Главное не забыть прочитать текст обновления, обратив внимание на минусы этой версии.
К слову, сейчас занимаюсь обновлением, и уже смог исправить некоторые проблемы, в том числе и пальцы. По счастливой случайности. Но следущее обновление явно скоро выпускать не стану, даже если быстро завершу все работы по ней. Не очень хорошо делать два больших релиза сразу, как минимум, время между релизами даст уже мне время обратить внимание на проблемы модели, которые мог не обнаружить я сам во время тестов
Спасибо за комментарий!
welcome back
This looks good, but for some reason I do not seem to be able to choose this model in the generator at all, why?
Hi,
Thanks for the question!
I've just not enabled this model for CIvitAI generations service. CivitAI authors are doing nothing to improve their generator, and instead of that, they're adding new buzz-related features. For example, more than half of the year passed since generator came out from Beta, and there is no any significant features was added since then. If there was any at all.
I guess CIvitAI is the only service even without basic features like upscale of hires. fix.
No upscale feature.
No Hires. Fix feature.
No Adetailer (face autoinpaint) feature.
No ControlNet or different extensions support. No extensions support at all.
Absolutely nothing, except of making generations "paid" (buzz) for no reason. No new features, no updates, just "stability patches" that do nothing and service continues to "fall" sometimes. Yeah, you can get buzz for free, sure, but a lot of buzz still coming from donations and people who spend money still can't get high quality results here. Also, daily amount of "free" generations is very limited, in my opinion, at least. So, free CivitAI user may feel pretty uncomfortable.
I hope someday they will come to senses and will stop making decisions based on some kind of weird profit concepts. However, I have no idea what they are waiting for. Those features, an Upscaler or Hires Fix - is a great source of income.
Oh, sure. If there will be at least few requests from users to enable generation on CIvitAI, I will definitely do it. But right now i don't want to ruin user experience just because of stagnating generation service.
@TroubleDarkness Oh I see, thank you for enlightening me. I am new to all of this and didn't know about that, unfortunate to hear. I only have a 1070 and so Stable Diffusion generation on my own PC is not as fast as this website's generator, so I tend to use both. Once again, thank you for the knowledge!
@Robots2024 Sure. Feel free to ask anything you want to know. There is chats on CIvitAI, anyone should be able to DM me.
when are you coming back for v11? :(
Hi, i've been working on DivineEleganceMix v11 for a long time after v10 release. There is a lot thing needs to be fixed after v10, but i've not been able to fix anything completely. There is always an issue with hands, hair color or random background noise. And the main problem was hands. I really have no idea how to fix it at least a little bit. Even the "recipes" for older versions of DivineEleganceMix started providing the same results with hands and i was upset about it. If i will come to any conclusion someday - i'll make a release, of course.
A very decent anime model! Excellent responsiveness, variety and consistently good results with cool high detail. Yes, there are glitches with anatomy sometimes, but not often. A great, very solid and rich mix! Thanks!
Хочу выразить отдельную благодарность за ваши уроки на русском, именно по ним я делал свои первые шаги в SD!
Привет! Спасибо за оставленный комментарий. Хорошо, что даже такие устаревшие руководства и подсказки могут помочь людям начать путь в понимании Stable Diffusion. За последние несколько дней начал работу над новой версией DivineEleganceMix, хочу попытаться исправить ошибки предыдущей версии, а именно - шум на фонах, недостаток насыщенности, чрезмерно сломанные руки и пальцы. Недавние манипуляции с миксами дали неплохие результаты, но всё ещё есть над чем работать. Надеюсь, что в скором времени получится сделать релиз чего-то внятного.
@TroubleDarkness Да не за что. Ваши руководства я читал полтора года назад, когда как раз переходил с sd gui на А1111. На тот момент они были более чем актуальны. :)
Спасибо вам за ваши труды над созданием классных моделей! Для меня это видится как какая-то совершенно магическая алхимия... :)))
Important (not so) note.
For those, who wonders (maybe, for some reason), CivitAI just don't let you run DivineEleganceMix and DivineAnimeMix (and a lot of models, actually) on their generation service because? No idea. Even the newest models (SDXL, Pony, FLUX) uploaded even few hours ago by new users may have this option available from start. Both models (Elegance / Anime) has "CivitAI generation" turned on in the settings for nearly half of the year, but CIvitAI just didn't opt-in this model for generation service. No idea how this works on their side. Most models with the same ratings / downloads / upload time, etc are available, and mine are not. What a great day to be an author on CivitAI.
Thanks for your attention. Just wanted to let you know about this situation. I hope you had great time using Divine series models in the past, or maybe even having it right now.
I'm planning to get back to LoRA training in the near future. For PonyDiffusion-based models. SD 1.5 may have better visuals sometimes, better backgrounds and some knowledge in simple concepts like tree types, etc. But it's a dead end. I hope you'll find those releases cool or at least, useful. Hope to see you soon.
No further divineelegancemix development? 😢
Might you do a Flux-based version of divineelegancemix in the future?
@kintilian45 Yep, there is no any development or updates. SD 1.5 model is a dead end for any finetune or mix. I was trying to train a style for PonyDiffusion, but models isn't suitable for any detailed style, which DivineElegance was. Right now i'm looking into NoobAI models, but need to wait untill full v-pred model release. Flux? Oh no, probably not. There is no any shomehow good booru-based finetunes for this model. And i'm pretty sure there wouldn't be in the near future.
I want to get this in perchance.org
Hello! I really like your model and have used it a lot in the past but for some unknown reason, since I reinstalled stable diffusion on my pc, I have a big problem that has appeared. When generating everything goes well up to 99% where the image looks good but at 100% the final image becomes a huge shapeless ink blot. Even reusing the parameters of old images I have generated in the past I get the same result. I've tried deleting the negatives and changing/modifying the VAE with no change, but when I use another sampling method like euler or eulera, it works fine (even if the result isn't as good as before). Do you have any idea what's causing the problem?
After further research, it seems that the problem comes from the Schedule type; when it is in automatic, it causes this deterioration of the image during the final rendering. I have not managed to obtain the same result as before but the closest thing is to set the Schedule type to "Karras". I leave it there if anyone else encounters the same problem as me and if anyone knows how to make the automatic mode work again I am interested.
@Kalashichris Just tried to replicate the problem. But didn't get anything like that. Just an old SD1.5-level output. Nothing special. Anyway, i hope no one (who is still using this model for some reason) wouldn't face the same problem.







