Check my exclusive models on Mage: ParagonXL / NovaXL / NovaXL Lightning / NovaXL V2 / NovaXL Pony / NovaXL Pony Lightning / RealDreamXL / RealDreamXL Lightning
Recommendations for using the Hyper model:
Sampler = DPM SDE++ Karras or another / 4-6+ steps
CFG Scale = 1.5-2.0 (the lower the value, the more mutations, but the less contrast)
I also recommend using ADetailer for generation (some examples were generated with ADetailer, this will be noted in the image comments).
This model is available on Mage.Space (main sponsor).
You can also support me directly on Boosty.
Realistic Vision V6.0 (B2 - Full Re-train) Status (Updated: Apr. 4, 2024):
- Training Images: +3400 (B1: 3000)
- Training Steps: +724k (B1: 664k)
- Approximate percentage of completion: ~30%All models, including Realistic Vision (VAE / noVAE) are also on Hugging Face
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Please read this! How to remove strong contrast.
To make the image less contrasty you can use LoRA [Detail Tweaker LoRA] in a negative value.
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Orange Color = Optional
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I use this template to get good generation results:
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Prompt:
RAW photo, subject, 8k uhd, dslr, soft lighting, high quality, film grain, Fujifilm XT3
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Negative Prompt:
(deformed iris, deformed pupils, semi-realistic, cgi, 3d, render, sketch, cartoon, drawing, anime), text, cropped, out of frame, worst quality, low quality, jpeg artifacts, ugly, duplicate, morbid, mutilated, extra fingers, mutated hands, poorly drawn hands, poorly drawn face, mutation, deformed, blurry, dehydrated, bad anatomy, bad proportions, extra limbs, cloned face, disfigured, gross proportions, malformed limbs, missing arms, missing legs, extra arms, extra legs, fused fingers, too many fingers, long neck, UnrealisticDream
(deformed iris, deformed pupils, semi-realistic, cgi, 3d, render, sketch, cartoon, drawing, anime, mutated hands and fingers:1.4), (deformed, distorted, disfigured:1.3), poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, floating limbs, disconnected limbs, mutation, mutated, ugly, disgusting, amputation, UnrealisticDream
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Euler A or DPM++ SDE Karras
CFG Scale 3,5 - 7
Hires. fix with 4x-UltraSharp upscaler
Denoising strength 0.25-0.45
Upscale by 1.1-2.0
Clip Skip 1-2
ENSD 31337
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Thanks to the creators of these models for their work. Without them it would not have been possible to create this model.
HassanBlend 1.5.1.2 by sdhassan
Uber Realistic Porn Merge (URPM) by saftle
Protogen x3.4 (Photorealism) + Protogen x5.3 (Photorealism) by darkstorm2150
Art & Eros (aEros) + RealEldenApocalypse by aine_captain
Dreamlike Photoreal 2.0 by sviasem
HASDX by bestjammer
Analog Diffusion by wavymulder
Life Like Diffusion by lutherjonna409
Analog Madness by CornmeisterNL
ICBINP - "I Can't Believe It's Not Photography" by residentchiefnz
Description
NOT FOR TRAINING!
Model for inpainting and outpainting.
Make sure that the model name has the ending -inpainting.
The required VAE is already baked into the model.
FAQ
Comments (131)
Legend, thank you for the hard work
Thank you! :)
Congrats on v5, looks amazing! Looking forward to see what you can create with SDXL. :)
I agree, its your best Version :) Good Stuff :)
Keep up the great Work :)
Hi! Good to see you. Thank you for your comment and great model :)
Thanks for all your hard work! Legendary
Thank you! :)
I dunno if this is friendly with Lycoris,but i get a 40 year old woman lookalike when i try to create a Picture of a Pokimane.Age Slider wont change anything. https://imgur.com/a/sjJWylq
Hi, this is very strange. I decided to test the given LyCORIS. I used the following parameters:
P: A stunning intricate full color portrait of (sks woman:1), wearing a black turtleneck, epic character composition, by ilya kuvshinov, alessio albi, nina masic, sharp focus, natural lighting, subsurface scattering, f2, 35mm, film grain, <lora:locon_pokimane_v1_from_v1_64_32:1.0>
NP: cartoon, 3d, ((disfigured)), ((bad art)), ((deformed)), ((poorly drawn)), ((extra limbs)), ((b&w)), weird colors, blurry
Sampling Method: DPM++ SDE Karras
Steps: 25
Resolution: 640x768
CFG Scale: 4
Can confirm, many lora's and lycoris's dont work with v5 right now, they dont resemble the person at all it's a strange issue.
I love it so much. It's one of my most used models.
Hi! Thank you so much :)
There is a massive flaw with this version I suspect. And I hope that you can appreciate an honest review without filter here.
There's a strong tendency for v5.0 to generate a more masculine aesthetic (see any sample images posted here and my own). I tried my own TIs, other popular makers' TIs, Loras, Lycoris, and the result is consistent across the board. The eyes are made smaller, and the jaw is made longer and wider. Not that there's anything wrong with it if it is the aesthetic you're after. But it does have significant impact on beauty portrait generation and should at least be mentioned in description.
With that said I want to commend you on the realism here. Idk what kind of magic you ran but it is even better than v4.0 and is truly a leap forward for sd1.5.
Hi. Thank you for your extended comment and pointing out the problem with this model. Also thank you for your review on this model. Interesting problem, I'll try to figure it out :)
I was about to download the update but decided to check the comments if anyone addressed the same issue i saw about the eyes. The eyes are smaller than it should be. And your point about the jaw is also correct which i realized after your comment. Hope SG update this issues before calling this update as final. Oh, and SG_161222, thanks for the hard effort and sharing this beautiful model with us!
Good pointing this, will check it out. Also nothing than a quick Liquify plus/or Inpaint can fix :)
can confirm this every face seems to favour a square shape with wide jaws jaws which makes everyone looks too masculine its hard to get a sharp feminine image
Anyone figure out any tricks to make them less masculine yet
Does (vae) mean it has its own built in?
Hi! Yes.
I recently trained with RV4.0 and the improvements were the best I've seen since I started training models. RV4.0 was dramatically better than RV2.0 and 2.0 was awesome. Thanks for all of the work!!!
Looking forward to trying RV5.0!!
I have downloaded every single one since the beginning v4 was a big highlight, v5 does not support lora's/lycoris's my characters do not resemble or look any part of what they should regardless of weight, pure prompt celebs seem bugged too although v4 was chefs kiss works everything to perfection. I don't know what has changed but please provide an update fix to sort this out, your models are insanely amazing and this is just some sorta issue that's hopefully easy to fix!!
This Lora/Lycoris problem is happening if you're running the latest version of automatic1111 (1.5) released earlier today. I tested it just now and figured out that I can't reproduce any of the images from 1.4.1 version using loras. Now I reverted back to 1.4.1 and it works like a charm.
@ImAbbieKitten i hate to reply but iv not gotten the updated automatic1111. Happy to hear its working for you though! i encourage all who see my comment to try for yourselves but i know for a fact im not the only one reporting this issue.
@vitherenegade I figured out what was causing the lycoris problems. Previously those used to be <lyco:name:weight>
But now, those are <Lora:name:weight> even though those are placed in the Lycoris folder in models directory.
That's why mine weren't working.
Now, after doing more tests, I've run into the same issue as you. RealisticVision 5 has problems with Loras and celebrity faces. The faces (of celebrities and loras) seem to be a bit weird even with adetailer in txt2img.
I hope the creator can fix this issue. Because I love the skin texture of version 5. 😞
@vitherenegade @ImAbbieKitten https://civitai.com/models/4201/realistic-vision-v50?commentId=204690&modal=commentThread
@vitherenegade @ImAbbieKitten https://civitai.com/models/4201/realistic-vision-v50?commentId=206011&modal=commentThread
i tested this version v5 , it has lot of problems, it gives me portrait with half hands, and some unstable cuts, its good with faces but has problems with human anatomy, thx anyway gl
@SG_161222 ill test it thx a lot
I'm still testing ver. 5 and not finding (yet) the problems some others mentioned in the discussion. The model seems to work better with light and skin tones when compared to ver.4.
However, this seems to come at the cost of diluted colors. I post a comparison of a woman with pink hair, using the same prompt and setting in versions 4 and 5. Notice the substantial difference in color grading.
Image post by drawaline (civitai.com)
Thanks a lot for your work and for sharing your work with the community!
(Update: ver. 5 was tested with VAE because it wasn't included in the HF version.)
Look from image to image, you will spot these without fail from v4.0 --> v5.0
- Eyes get smaller
- Nose gets bigger (harder to spot)
- Jaw gets elongated and wider
I see these changes in every single pair of your generation.
what did you select for (SD VAE) ?? did you use NONE or a custom VAE ??
@solom123 Are you asking me or drawaline? VAE is baked in the checkpoint btw
@solom123, @futurafree, I used the model from HuggingFace (where it was posted first), which didn't include the VAE. For the tests, I used the standard "vae-ft-mse-840000-ema-pruned" VAE in both models.
@drawaline thx a lot thats what i was searching for
Sorry for the newbie question:
The 'inpaint' versions only used by inpainting(InpaintAnything)9?
If yes, it meanss I need model for generation, and another for afterwork(inpainting)?
If yes -again-, where do I place the inpaint modell?
same place as other models, you have to manually switch to it
V4 is absolutely smashing so far, and still working with it. It's made some absolutely cracking images for my steampunk boardgame, and gets details lights and shadows so well, without use of loras or anything. I did use the recommended negative and prompt framing, which helps a ton. Also, if people haven't started using the 4x-Ultrasharp upscaler, it puts the model over the top. 100% Recommend.
Wow some of the faces I've created are clearer than real photos. Must have only used photos from the best cameras. Bravo!
V4 was fine but V5 is only creating horribly distorted images with mutations and jpeg artifacts. Deleted and reinstalled, adjusted the prompts and settings many times. Any idea what the issue might be?
UPDATE: Much better now! it's the one i use the most now :)
V4 was pretty good but v5 is giving distorted faces like others have mentioned :(
First news. I'm sending V5.0 off for revision.
Second piece of news. I started revision before I wrote this post, about 12 hours ago. Some progress on the LoRA, but some sacrifices had to be made as well. Now I have an idea and need to check it out.
So, I'm still working on fixing the model.
While working on it, there was a power outage that caused my Automatic1111 to be damaged (I don't understand how).
So I have a question, who could test the model fix once I make the first version? It would give me an understanding that I'm doing everything right.
The last idea failed, but I have a new one that I will test after a little rest.
Hey I can help if you need
@leonnn1 Thank you, I'll put up a post with a link to the model as soon as I test it :)
I love this project and would gladly help you with running any tests. :)
@un_stablediffusion I have almost everything ready, I'll announce the test soon. Thanks for your help :)
@leonnn1 @un_stablediffusion https://civitai.com/models/4201/realistic-vision-v50?commentId=206011&modal=commentThread
Does this understand any hairstyle? All I can get to be understood is straight, wavy or curly but nothing else... anyone help out on this?
Try the hairstyles collection lora
@ImAbbieKitten the system I have access to does not have LoRA
I like the realism, but people are more ugly. I prefer V4 as it listens better to my prompts, more creative.
Thank you for your comment. I'm working on fixing 5.0 now, maybe it will listen to the prompt better than it did.
v5 prompt don't work as well and inpating espacially produces weird results or just ignores many stuff compared to v4.
Hahahaha yehaa that's right! I'll keep using V4 instead.
RV5.0 FIX?
Hi everyone! After testing about 20 variants of the model and picking out the best one and working with it further, the candidate with the lowest loss but with fixes has been identified (if they are not sufficient, then write me about it and I will continue working on it).
What I aimed to fix: artifacts, ugly faces, masculine female faces, small eyes, poor compatibility with LoRA and TI.
I uploaded the model on Google Drive in two variants noVAE and VAE.
Code_755_noVAE_fp16-no-ema.safetensors
Code_755_VAE_fp16-no-ema.safetensors
Can confirm this version works way better with Loras! More accurate outputs as well.. Great job!
@Kyouji Thank you. Glad to hear it :)
Much improved. Good work!
The current version live on Civitai is amazing! People usually prefer overly beautiful youthful faces for their generations but me working in Ad/Design industry - faces with imperfections, less beautified ones are bread and butter. I will make sure to test the updated model but there is a massive chance I will keep using the one I currently have.
@navoxo3478938 Thank you! :)
(Please refer to my Image post; in this post I'm solely focusing on embedding and beauty portrait as those are what I'm more familiar with. I'll leave LoRAs and Lycoris for someone else.)
Summary: Right off the bat V5fix is already looking much better than V5. All the masculine bias is significantly reduced (although it's still there imo). V5fix has better contrast, and a reduced level of haze at low CFG. With that said I still prefer V4 for portrait generation. V4 produces better looking female portraits, with more dynamic poses, and most importantly to me, better likeness when a TI is applied.
These are the impression I'm getting with regards to V5fix vs. V4:
V5fix has higher contrast and reduced haze: This change is perhaps the most crystal clear. It's not better or worse, it's a change in aesthetic, and I do love this change. Imo the skin texture isn't necessarily better in V5fix vs. V4, but the increased contrast does make it seem like so. This change comes not without consequences as it makes people look slightly older as well.
V5fix seems to still have a slight bias toward a particular look: A masculine look. A square face, bigger jaw, longer chin, smaller eyes, and smaller separation between the eyes. Even with Lizzy Caplan who has this particular look, V5fix exaggerates it. It is important to note that these effects are significantly reduced in comparison to V5, but the minute differences are still there. And multiple minute differences can compound to create a noticeable difference.
V5fix poses are more rigid: See sample images. All V5fix generations conform to a particular pose. V4 is more flexible and creates more dynamic poses. Although there are many things that could affect this and it may not be a bug but a feature. Perhaps V5fix just listens to the prompt better, or it follows the aesthetic of a particular seed better (all images were generated with same seed with the exception of hannahowo).
As someone who mainly makes TIs I can only speak for myself as my interest is very particular. V4 suits my needs better. It listens to my prompt like no other checkpoint. When I throw a TI into the prompt, I KNOW it will generate a realistic depiction of what the SD1.5 base model would. So much so that it became my go-to checkpoint for TI likeness testing.
For the integrity of the V4 version to be kept intact, whatever process that is making V5fix more bias toward a particular look has to not only be minimized, but eliminated. Sure the boost in contrast and skin texture is great. But no amount of that benefit could trump the realistic rendition of real people, whose unique facial features deserve to be highlighted accurately. Personally, I don't want AI generated blemishes as much as I want real looking people.
So far the V5fix is already doing a MUCH better job than V5, and we only have you to thank for that Mr. SG. I admire your contribution to the community, 20 revisions sounds like an awful amount of work. Hopefully this provides some feedback if you do choose to move forward with this project.
@futurafree Thank you for your very extended comment. Due to internet issues the images from your post are not loading, as soon as all is well I will view them. I will take a few more days to finalize this fix as I still have some interesting ideas. Thank you for your help, I really appreciate it!
i just started testing and it seems this one respect my lora, i used like 6 lora at once .. zoom slider and other "slider" + my own made loras, and it gave me good result, and i used controlnet openpose , and it was working fine, thank you a lot for this
btw i used (Code_755_noVAE_fp16-no-ema.safetensors)
@solom123 That's great news. Thank you so much for your help :)
@SG_161222 Iv just tested it, my god you've somehow brought back the magic and amped it up 10x as good!! my lora's now work beautifully and characters are extremely accurate! SG I salute you and give you a virtual high five for figuring it out you're a masterclass and i want you to know how much we respect and cherish your incredible work. (used Code_755_VAE_fp16-no-ema.safetensors)
@vitherenegade This is very, very good, thank you very much for the test. If I can't do something more "magical" I will release this fix. Thank you again! :)
First of all, I admire your commitment to making quality models. I tested my custom Loras with VAE, worked well with ControlNet, TIs, and Loras. Loving the contrast in this test model and I don't need to use the add_detail Lora anymore which I did for v4. Something I tried and made some progress in fixing the square jaw bias - when generating Asian female portraits, I counter any square jaw/ masculine features by adding (toned face) in the positive prompt and man in the negative prompt with 1.3 weight. The square jaw bias is still there but nothing that can't be fixed with prompting. I am trying a few ideas, will update here. Overall, I really like this iteration over v4 and the previous release of v5 for sure. Can't wait for the magic you'll bring to SDXL :)
I tested the new fix and I can say that for me it didn't made much difference, I can see that the fix respects a little more the prompts than the V5 base model, but besides that I could not find difference enough to be able to say wich is better, one thing that amazes me is the capability of upscaling from both models, for people upscaling it too much makes the images kind of too soft, but for animals with fur it does an incredible work.
Anyways both models are amazing, I can't say that the fix is better.
@leonnn1 I used Invoke ui for my tests. The new changes to Automatic1111 give me acceptable but weird results.
@Kyouji @SeatownSin @futurafree @solom123 @vitherenegade @un_stablediffusion @leonnn1 https://civitai.com/models/4201/realistic-vision-v50?commentId=207086&modal=commentThread
Unfortunately the model generates a triple picture
like three characters? or same picture repeated?
may be related to the image size you are choosing when rendering. I often get two versions of the same person rendered within a single image if I'm trying to generate a 1024x1024 image when the model was intended for 512x512. Not sure if that's the problem here but if so, consider using the native resolution the model was trained for to get your subject and then outpaint to your desired image dimensions.
the model is good, but the v3 is still better for me because it produces younger faces of people with 20 ,25 years old, and the generated faces are different always the skin is good detailed just need to improve the male nipples and the abs, this model v5 it didn't work for me the faces are older and it's always the same type of face, it generates different photos but with the same face,
but I think you will improve this in the future, thanks for the models
One of my best models. But in Mage.space the latest version present there is V3. Which to get update soon o you can try to contact them to update.
Hi! Thank you! What version of the model would you like to see on Mage (V5.0 doesn't work well with LoRA right now, but I'm working on a fix)?
@SG_161222 Upper the existing 3 :)
@artefact_tn Ok, if the version 5.0 fix shows well, it may come out on Mage :)
Best realistic checkpoint out there!
Thank you :)
Hey, everybody! I may already have a second candidate for testing. I need to work with it some more and I can upload it on Google Drive.
hi, on the files section the one with file name "Pruned Model fp16 (1.99 GB)" is it the same as the v5? only less in size?
@vitokeorlini225 yep
Hello again, everyone! I have prepared the second candidate for version 5.0 fix. I've tweaked the Code_755 model a bit more. If Code_1284 is worse, I will upload Code_755 as Realistic Vision V5.1. It all depends on your feedback.
I uploaded the model on Google Drive in two variants noVAE and VAE.
Code_1284_noVAE_fp16-no-ema.safetensors
Thanks so much for your hard work! I have the feeling the code_1284_vae follows my prompts better than code_755_vae and RV50_vae using Drawthings on iPhone 14pro max. My rating so far: RV50_vae = good, code_755_vae = better and code_1284 my top favorite of all models i have ever used on my phone!
@BenWeber Thank you, I'm very happy to hear that :)
So I've been working with 1284 and 755 (both are bounds better than the original 5.0)
And I've been trying to determine which is better by producing about 5 30 image batches (15 each) at 768x768, all generating pictures of young women.
This resulted in 1284 being the clear winner because it's:
Slightly less cleft chin (seems like the last remaining overly masculine trait)
Moderately more likely to produce a more conventionally attractive and feminine face
Less likely to produce overly large craniums
Consistently more appealingly balanced lighting
.
The only negative tradeoff I noticed of using 1284 over 755 is that pupil deformation seems mildly more frequent. I personally find the benefits to significantly outweigh this and will be using 1284 going forward.
@ShoelessPeanut Thank you for your detailed feedback. It will help me a lot when deciding on the release of the fix. And thank you very much for your help :)
>I see skin pores on big boobs
>happy
simple as. Take your time and have fun
@martius72 :D
Code 755 with ADetailer also gives nice results, saves alot VRAM, without highres fix. Will try 1284 thanks.
I will keep this short but THANK YOU for all you do and your dedication to fix this problem. No more weird changes to the faces of trained famous people. Much better contrast. Skin tone looks amazing, and everyone looks beautiful again!
1284 > v4 >>>>>>>>>> 755 >>>>>>>>>>>>>>>>>> v5
Only negative thing to say about 1284 is that it adds too much makeup to peoples' faces? I need to test this more.
@futurafree Thank you for testing and for the feedback! :)
Code_755 works very nicely for me. Here's a stress test with 277 frames of animation:
That latest one is such an improvement!! Best one so far. Just one thing I've noticed. The face quality does go down a bit when you go full body or when you do a 16:9 aspect ratio standing up.
@spacc123 Thank you! To improve the quality of the faces, I would recommend using the After Detailer extension or using Hires.fix
Is v5.1 the same as Code_1284?
@Krazydude Yep
@SG_161222 Sweet. I've been getting better results with Code 1284 but didn't really compare it extensively with v5 or 755. Is DPM++ 2M Karras with 30 steps alright? Or is Euler a / SDE Karras better
@Krazydude Yes, it is more suitable for realism than Euler A.
But I use DPM++ SDE Karras more.
"This model permits users to: ✓Sell images they generate " that mean i can sell on stock photos website,i'm ask for sure.
Hi! Yes.
@SG_161222 thank you so much
So where can I get the VAE for this model?
Thank you for this fantastic work. The inpainting model is much better than any other model I found. Were there any specific tricks used during the training process to achieve such remarkable results?
Hi! I didn't train this model. This model is the result of a merge of many models.
@SG_161222 So I should only get the inpainting version if I wanted to inpaint?
@Artificial_Excellence If you need to correct the eyes with inpaint, you can use the regular model, but in other cases it is better to use the inpainting version of the model (more extensive operations with inpaint, outpaint).
Very good, actually deceiving but the face is verysimilar throughout all uses
Try changing the model's name with any random name. This usually results in different faces and hair color, and has been reported by other users as an easy trick to increase face variability. Look at the prompt on this example from the model's gallery: Image posted by SG_161222 (civitai.com)
Hey! I will have a look today on v5 version. It’s the final one hosted here now? For my use, I prefer v3 than v4 for now. v3 was an amazing step from v2. My best and only model I use. Thanks for that.
For me v4 is the absolute go to model. Will try the new updated v5.1 and see how it goes. I have fiddled with sdxl, but at the moment too many amazing tools are missing or broken (controlnet, adetailer, loras seem not to work with the refiner, ...). Will go back to it in a couple of weeks/months
