Update April 28th Added version V4 pruned model.
A model with professional RPG industry artists in mind. Those working in video games, board and tabletop games as well as concept art and book covers should get good use from this model. The new version, V4, packs in more training for creatures and RPG subjects including a more illustrative style.
Detailed tutorial on how I get the results in the preview images.
Check here if you're having trouble getting the same results. Initial generation size and VAE usage is key.
You can prompt any style you need with these models, but the default aesthetic is listed for each of the models in this handy list.
Different models available, check the blue tabs above the images up top:
Stable Diffusion 1.5 (512) versions:
V4 inpaint Inpainting version of V4 that's good for outpainting.
V4+VAE Same as V4 but with the added convenience of having a preset VAE baked in so you don't need to select that each time. Saves on vram usage and possible NaN errors. Speeds up workflow if that's the VAE you're going to use anyway.
V4 New aesthetic added to make it a bit more illustrative. More training for better coherency for all things RPG.
V3+VAE Same as V3 but with the added convenience of having a preset VAE baked in so you don't need to select that each time. Saves on vram usage and possible NaN errors. Speeds up workflow if that's the VAE you're going to use anyway.
V3 Stronger painterly style. High contrast and sharpness. Even more RPG knowledge.
V3 inpaint Inpainting version of V3 that's good for outpainting.
V2 Stronger painterly style. High contrast and sharpness. More RPG knowledge.
V2 offset Noise Offset added making more contrast and bringing the model back to photoreal.
V2 Art Trained model. Very artsy. Strongest painterly style. Less details and bigger brush strokes to mimic digital painting style pre-AI.
V2 inpaint Inpainting version of V2 that's good for outpainting.
V1 Smoother renders with least painterly effect.
V1 inpaint Inpainting version of V1 that's good for outpainting.
Stable Diffusion 2.1 (768) versions:
SD 2.1 768 V1 Strong painterly style, very coherent with hands and objects. Higher native resolution and detail. Not good for nudity.
Not as effective, but here's the LoRA if you like to use that instead:
A to Zovya RPG Artist's Tools LoRA
Do you have requests? I've been putting in many more hours lately with this. That's my problem, not yours. But if you'd like to tip me, buy me a beer. Beer encourages me to ignore work and make AI models instead. Tip and make a request. I'll give it a shot if I can. Here at Ko-Fi
Description
Stable Diffusion 1.5 (512 x 512)
A-Zovya RPG Artist Tools V2
Preferred model for inpainting, or outpainting.
Note: replaces a bad upload from before.
FAQ
Comments (20)
Why is this tagged 2.1?
there's a 2.1 model too. sorry, I though I responded 9 days ago when you posted this, but I guess it didn't stick.
I have to admit I wasn't that impressed by v1, it is good, but I couldn't do anything with it another model couldn't do better. But v2 looks really promising, especially the art variant. Will definitely give it a try.
Thanks for this, great model! Is there a 2.1 inpainting model?
I need to show the 2.1 version some love here soon.
Thanks! We'd appreciate that :) Seems like there is no proper 2.1 inpainting model out there or at least I couldn't find one.
I have this old checkpoint I downloaded here a while back but just tried it and it seems to fail, outputting blurry faded images - aToZovyaRPGArtistsTools15_sd21768InpaintingV1.safetensors
@Arlechinu noted. thanks
@Arlechinu New inpainting for 2.1 model posted. Tested to make sure it works.
@Zovya my hero! Thank you, appreciate it! Downloading as we speak :) looking forward to trying it out, cheers!
Is there any way i can use it on browser like prodia.com,opentart.ai,randomseed.com
hi,zovya! Thanks for sharing!
First I generated a different one than yours based on the description of the orc one, but I didn't move the parameters and it generated the same one every time.
My questions are:
1. why my generated graphs are different or even far from yours, I guess there is something wrong with my settings? Please give me some advice.
2. My generated image is the same every time I click Generate, if it is generated according to the text, it should not be the same every time.
3. Why is my generated image not as accurate as yours?
Hi, I see that you are generating the image at the full resolution. It should generate at 512x768, then using hires fix to get it to 1024x1536. unfortunately, the meta data doesn't indicate that clearly, so I made a tutorial describing the proper process here https://civitai.com/models/34192/ultra-sharp-high-contrast-tutorial-vaeandupscaler
@Zovya thank you !!!
somehow, when i use your models, in the last step in automatic1111, it seems that my images always lose most of their colour. No such bad luck with the Lora though. Any idea why this is happening?
which VAE are you using?
@Zovya thanks for the hint, that already solved it. Going to settings -> stable diffusion and switching from auto to vae-ft-mse-840000-ema-pruned fixed it. I should have read your tutorial more thoroughly.
@bele123 awesome!
@Zovya do you not feel like the 8400 vae is too oversaturated? the image looks really good in the preview and then the final result looks really bad