DreamShaper - V∞!
Please check out my other base models, including SDXL ones!
Check the version description below (bottom right) for more info and add a ❤️ to receive future updates.
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For LCM read the version description.
Available on the following websites with GPU acceleration:
Live demo available on HuggingFace (CPU is slow but free).
New Negative Embedding for this: Bad Dream.
Message from the author
Hello hello, my fellow AI Art lovers. Version 8 just released. Did you like the cover with the ∞ symbol? This version holds a special meaning for me.
DreamShaper started as a model to have an alternative to MidJourney in the open source world. I didn't like how MJ was handled back when I started and how closed it was and still is, as well as the lack of freedom it gives to users compared to SD. Look at all the tools we have now from TIs to LoRA, from ControlNet to Latent Couple. We can do anything. The purpose of DreamShaper has always been to make "a better Stable Diffusion", a model capable of doing everything on its own, to weave dreams.
With SDXL (and, of course, DreamShaper XL 😉) just released, I think the "swiss knife" type of model is closer then ever. That model architecture is big and heavy enough to accomplish that the pretty easily. But what about all the resources built on top of SD1.5? Or all the users that don't have 10GB of vram? It might just be a bit too early to let go of DreamShaper.
Not before one. Last. Push.
And here it is, I hope you enjoy. And thank you for all the support you've given me in the recent months.
PS: the primary goal is still towards art and illustrations. Being good at everything comes second.
Suggested settings:
- I had CLIP skip 2 on some pics, the model works with that too.
- I have ENSD set to 31337, in case you need to reproduce some results, but it doesn't guarantee it.
- All of them had highres.fix or img2img at higher resolution. Some even have ADetailer. Careful with that tho, as it tends to make all faces look the same.
- I don't use "restore faces".
For old versions:
- Versions >4 require no LoRA for anime style. For version 3 I suggest to use one of these LoRA networks at 0.35 weight:
-- https://civarchive.com/models/4219 (the girls with glasses or if it says wanostyle)
-- https://huggingface.co/closertodeath/dpepmkmp/blob/main/last.pt (if it says mksk style)
-- https://civarchive.com/models/4982/anime-screencap-style-lora (not used for any example but works great).
LCM
Being a distilled model it has lower quality compared to the base one. However it's MUCH faster and perfect for video and real time applications.
Use it with 5-15 steps, ~2 cfg. IT WORKS ONLY WITH LCM SAMPLER (as of December 2023, Auto1111 requires an external plugin for it).
Comparison with V7 LCM https://civarchive.com/posts/951513
NOTES
Version 8 focuses on improving what V7 started. Might be harder to do photorealism compared to realism focused models, as it might be hard to do anime compared to anime focused models, but it can do both pretty well if you're skilled enough. Check the examples!
Version 7 improves lora support, NSFW and realism. If you're interested in "absolute" realism, try AbsoluteReality.
Version 6 adds more lora support and more style in general. It should also be better at generating directly at 1024 height (but be careful with it). 6.x are all improvements.
Version 5 is the best at photorealism and has noise offset.
Version 4 is much better with anime (can do them with no LoRA) and booru tags. IT might be harder to control if you're used to caption style, so you might still want to use version 3.31.
V4 is also better with eyes at lower resolutions. Overall is like a "fix" of V3 and shouldn't be too much different.
Results of version 3.32 "clip fix" will vary from the examples (produced on 3.31, which I personally prefer).
I get no money from any generative service, but you can buy me a coffee.
You should use 3.32 for mixing, so the clip error doesn't spread.
Inpainting models are only for inpaint and outpaint, not txt2img or mixing.
Original v1 description:
After a lot of tests I'm finally releasing my mix model. This started as a model to make good portraits that do not look like cg or photos with heavy filters, but more like actual paintings. The result is a model capable of doing portraits like I wanted, but also great backgrounds and anime-style characters. Below you can find some suggestions, including LoRA networks to make anime style images.
I hope you'll enjoy it as much as I do.
Official HF repository: https://huggingface.co/Lykon/DreamShaper
Description
FAQ
Comments (24)
Hello my brilliant friend! I’m creating fiction fantasy species using the “fantasy humanoid species with features of a [gorilla|cat|mongoose]” technique. They’re in the nude, but dreamshaper keeps making the male erect, and it’d be cool to be able to show the male anatomy without an erection! As in a limp penis. I know SD forms penises really weird so IDK if a checkpoint model can alleviate, but just a suggestion for your next brilliant model! It’s the only one sufficiently making my dreams a reality! <3
我觉得这种更新如此频繁的大模型应该设计个升级工具=。=!一键更新什么的
你是否在寻找:Civitai助手。
Can i sell the output images (for commercial use)?
if they don't violate other copyrights, yes.
@Lykon I was really curious thanks!! your new realistic model also good! dreamshaper is my go-to.
@Lykon how can one know if images generated by SD violate any copyright?
@reinerwinkla General art knowledge can help. Also reverse google image search. But you should consult your lawyer about selling anything if you don't know that it's uniquely yours.
@fulforget85886 omg. is it any different for 2.1 based models?
@reinerwinkla if you sell an image of Pikachu, that's copyright infringement.
@ant_asmr151 Same rules for selling anything. If I painted a picture of Ironman with oil pastels on coldpress, Disney could come after me.
where do you sell this images?
@epicnoda Just a plan but im thinking to print good ones
Does the full model vr. uses more vRAM? I have 4 GB vRAM not sure if it is gonna run the full model, anybody who uses it can guide me?
thanks for the model , its really cool to work with concepts of art
Hey Lykon, big fan of your models. Started using 6.2 and it's pretty sweet. I'm noticing things are a bit more realistic than the 6.0 standard. This needs more promotion on the page. Haha, good work!
Thanks! 6.2 should still be able to do anime and art
I have a question (might sound silly though) : what is CLIP fix and why we need that in a checkpoint? Hopefully someone explain this to me.
It's basically a way to stop the generation process early, and output that as your final image... Not all setups support the option (InvokeAI doesn't for one)...
@SerenityX no, not at all :|
@hazukita some models have text encoder layers that do not have a integer coefficient because of mixes with other models having the same "problem" (it's not really a problem anyway). The version labeled with "clip fix" had all the coefficients changed to 1.
@Lykon You're right, I'm dumb! Didn't see "fix" in the question...
@SerenityX no problem :D
Details
Files
dreamshaper_62BakedVae.safetensors
Mirrors
dreamshaper_62BakedVae.safetensors
DreamShaper_6.2_BakedVae_pruned.safetensors
DreamShaper_6.2_BakedVae_pruned.safetensors
DreamShaper_6.2_BakedVae_pruned.safetensors
DreamShaper_6.2_BakedVae_pruned.safetensors
DreamShaper_6.2_BakedVae_pruned.safetensors
DreamShaper_6.2_BakedVae_pruned.safetensors
DreamShaper_6.2_BakedVae_pruned.safetensors
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.




