DreamShaper - V∞!
Please check out my other base models, including SDXL ones!
Check the version description below (bottom right) for more info and add a ❤️ to receive future updates.
Do you like what I do? Consider supporting me on Patreon 🅿️ to get exclusive tips and tutorials, or feel free to buy me a coffee ☕
🎟️ Commissions on Ko-Fi
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For LCM read the version description.
Available on the following websites with GPU acceleration:
Live demo available on HuggingFace (CPU is slow but free).
New Negative Embedding for this: Bad Dream.
Message from the author
Hello hello, my fellow AI Art lovers. Version 8 just released. Did you like the cover with the ∞ symbol? This version holds a special meaning for me.
DreamShaper started as a model to have an alternative to MidJourney in the open source world. I didn't like how MJ was handled back when I started and how closed it was and still is, as well as the lack of freedom it gives to users compared to SD. Look at all the tools we have now from TIs to LoRA, from ControlNet to Latent Couple. We can do anything. The purpose of DreamShaper has always been to make "a better Stable Diffusion", a model capable of doing everything on its own, to weave dreams.
With SDXL (and, of course, DreamShaper XL 😉) just released, I think the "swiss knife" type of model is closer then ever. That model architecture is big and heavy enough to accomplish that the pretty easily. But what about all the resources built on top of SD1.5? Or all the users that don't have 10GB of vram? It might just be a bit too early to let go of DreamShaper.
Not before one. Last. Push.
And here it is, I hope you enjoy. And thank you for all the support you've given me in the recent months.
PS: the primary goal is still towards art and illustrations. Being good at everything comes second.
Suggested settings:
- I had CLIP skip 2 on some pics, the model works with that too.
- I have ENSD set to 31337, in case you need to reproduce some results, but it doesn't guarantee it.
- All of them had highres.fix or img2img at higher resolution. Some even have ADetailer. Careful with that tho, as it tends to make all faces look the same.
- I don't use "restore faces".
For old versions:
- Versions >4 require no LoRA for anime style. For version 3 I suggest to use one of these LoRA networks at 0.35 weight:
-- https://civarchive.com/models/4219 (the girls with glasses or if it says wanostyle)
-- https://huggingface.co/closertodeath/dpepmkmp/blob/main/last.pt (if it says mksk style)
-- https://civarchive.com/models/4982/anime-screencap-style-lora (not used for any example but works great).
LCM
Being a distilled model it has lower quality compared to the base one. However it's MUCH faster and perfect for video and real time applications.
Use it with 5-15 steps, ~2 cfg. IT WORKS ONLY WITH LCM SAMPLER (as of December 2023, Auto1111 requires an external plugin for it).
Comparison with V7 LCM https://civarchive.com/posts/951513
NOTES
Version 8 focuses on improving what V7 started. Might be harder to do photorealism compared to realism focused models, as it might be hard to do anime compared to anime focused models, but it can do both pretty well if you're skilled enough. Check the examples!
Version 7 improves lora support, NSFW and realism. If you're interested in "absolute" realism, try AbsoluteReality.
Version 6 adds more lora support and more style in general. It should also be better at generating directly at 1024 height (but be careful with it). 6.x are all improvements.
Version 5 is the best at photorealism and has noise offset.
Version 4 is much better with anime (can do them with no LoRA) and booru tags. IT might be harder to control if you're used to caption style, so you might still want to use version 3.31.
V4 is also better with eyes at lower resolutions. Overall is like a "fix" of V3 and shouldn't be too much different.
Results of version 3.32 "clip fix" will vary from the examples (produced on 3.31, which I personally prefer).
I get no money from any generative service, but you can buy me a coffee.
You should use 3.32 for mixing, so the clip error doesn't spread.
Inpainting models are only for inpaint and outpaint, not txt2img or mixing.
Original v1 description:
After a lot of tests I'm finally releasing my mix model. This started as a model to make good portraits that do not look like cg or photos with heavy filters, but more like actual paintings. The result is a model capable of doing portraits like I wanted, but also great backgrounds and anime-style characters. Below you can find some suggestions, including LoRA networks to make anime style images.
I hope you'll enjoy it as much as I do.
Official HF repository: https://huggingface.co/Lykon/DreamShaper
Description
FAQ
Comments (23)
Are you missing version descriptions on the last two 6.x versions? Could you add it in the "about version"?
There is simply nothing in particular to say :)
Each version is simply an improvement over the previous one.
Also check the notes in the main model description because it's all there so that you don't have to browse 30 different versions to see all the info.
6.2没有Pruned吗
可以使用插件自己修剪
@NiConfucius 我主要懒得下载这么大,天天下载几十G,已经1T的底模了
I'll make one today later :)
@Lykon 谢谢,你之前每次都有2G版本
哈哈,每天刷一次C站就能看到这个大模型又双叒叕更新了,我已经不敢再下载了→ _ →磁盘容量报警了
可以把之前的版本删掉
Just replace the previous version.
Hands seem to be forming much better with this iteration (v.6.3.1). I still run my prompts through multiple versions, but this is my favorite so far. Ty for your hard work.
thank you :)
Maybe its me but I've noticed when I try and get your model to make African American men it always makes the hair the same no matter what other hairstyles I try and tell them. Its a side fade with rumpled hair, Any suggestions on how to get other hair styles ?
Once I go back home I'll try and reply with suggestions or examples
@hnufof What ?
yep, I made it https://imgur.com/xIFm00q
prompt is
pohoto of a black guy, dark skin, blonde hair
Negative prompt: (dread hair:2), BadDream, FastNegativeV2
Steps: 20, Sampler: DPM++ 2M SDE, CFG scale: 7, Seed: 3305680533, Size: 512x512, Model hash: 853e7e85c4, Model: DreamShaper_6.31_BakedVae_pruned, Clip skip: 2, Version: v1.3.2
processing | 9.2/16.3s
Used embeddings: BadDream [48d0], FastNegativeV2 [a00f]
you see the matrix has variations on blonde hair (including nothing) as well as (dread hair:2) in the negative prompt. Which is what does the trick.
@Lykon Awesome thank you :)
This new 6.3.1 version is really good! Here are some examples
Can you also add 6.31 inpainting variant please?
yes, sorry I was busy dealing with drama and review bombing yesterday
done
Mate, screw the drama. Don't get the haters get into your head. Do what's fun and keep being awesome. Thank you for all you do. There are always gonna be ones who are saying shit about what you like, but there's at least one (me) out there who wants to high-five you - I hope that means something.
Details
Files
dreamshaper_631BakedVae.safetensors
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dreamshaper_631BakedVaeBaseModel.safetensors
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Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.


















