CivArchive
    Preview 112571314
    Preview 112571310
    Preview 112571307
    Preview 112571322
    Preview 112571304
    Preview 112571315
    Preview 112571320
    Preview 112571321
    Preview 112571317
    Preview 112571312
    Preview 112571323
    Preview 112571306
    Preview 112571305
    Preview 112571311
    Preview 112571313
    Preview 112571319
    Preview 112571316
    Preview 112571318
    Preview 112571308
    Preview 112571309

    Use e621 tags (no underscore), Artist tag very effective in YiffyMix.

    GridList Species/Artist(v64) update!! & LoRAs (SDXL)/samples/wildcards

    Recommend Artist tags (NoobXL) & comfyUI workflow.

    Setting SDXL (SDXL-lightning & NoobXL)

    • Steps = 12~24

    • Sampler = "DDPM", "Euler A SGMUniform", "Euler SGMUniform"

    • CFG scale = 3~4

    • Negative embeddings SDXL = ac-neg1, ac-neg2 (You don't really need this)

    • Postive LoRA SDXL = SeaArt Quality Tags LoRA (You don't really need this)

    • Stop at CLIP layers = 2

    Setting SD 1.5 + vpred

    • Steps = 30~40

    • Sampler = "DPM++ 2M Karras", "DPM++ SDE Karras", "DDIM", "UniPC"

    • CFG scale = 6~8

    • Negative embeddings = deformity_v6, bwu [SD-WebUI\embeddings]

    • Stop at CLIP layers = 1

    • SD VAE = kl-f8-anime2, Furception [SD-WebUI\models\VAE]

    Hires. fix

    • Hires steps = Steps * Denoising strength

    • Denoising strength = 0.25

    • Hires upscaler = 4x-UltraMix_Smooth [SD-WebUI\models\ESRGAN]

    ControlNet

    Wan 2.2 ComfyUI Animeted [workflow]

    SD WebUI

    LoRA Training SDXL

    • imgs count = 15~50

    • total steps = epoch * imgs count * folder loop = 3000~4500

    • network_dim = 64

    • network_alpha = 128 (SDXL) \ 16 (Noob)

    • learning_rate = 0.0002~0.0005

    • unet_lr = 0.0001 #learning_rate/2

    • text_encoder_lr = 0.00005 #learning_rate/4

    • lr_scheduler = "cosine_with_restarts"

    • mixed_precision = "bf16"

    • optimizer_type = "Adafactor"

    • optimizer_args = [ "scale_parameter=False", "relative_step=False", "warmup_init=False", ]

    YiffyMix v4x V-pred Setting

    # YiffyMix v4x A1111 SD-WebUI or Forge V-pred Setting

    1.Download config file ".yaml" paste next to the model.

    2.Raname ".yaml" same as model name. ( check the ".yaml" has [parameterization: "v"] line )

    3.Restart SD-WebUI ( if config fails to load, the model just generate noise )

    # YiffyMix v4x ComfyUI or StableSwarmUI V-pred Setting

    Add node "ModelSamplingDiscrete", Sampling = "v_prediction"

    workflow demo

    # ComfyUI V-pred Setting (old version)

    1.Copy config ".yaml" to [ComfyUI\models\configs] and refresh ComfyUI

    2."Load Checkpoint (With Config)" [Right Click\AddNode\advanced\model_merging]

    workflow:[Load Checkpoint (With Config)]-[KSampler]-[VAE Decode]-[Save Image]

    # v-pred mode troubleshoot

    If you use new version webui-forge and failed detect v-pred model.

    Try update webui-forge (click update.bat).

    When loading v-pred model, you will see this line in cmd console:

    left over keys: dict_keys(['v_pred'])

    # v4.x some time will get little fried issue image in this case

    Use "Dynamic Prompts with __wildcards__ prompts" and "batch size > 1"

    Just generate again with same prompts with parament, it will return normal.

    Version Info

    v1.x [2D,512~768] old model, unstable, low resolution

    v2.x [2D,512~896] e621 dataset + 30~40% SD5 dataset

    v3.0 [2D,3D,512~1088] large dataset then v2.x version, can do 2D, 3D

    v3.1 [2D,3D,Real,512~1088]

    more realistic, but loss some concept (e621 tag count lower 1000)

    v3.2 [2D,3D,Real,512~1088]

    unstable version, use SNR version FluffyRock, more noise detail

    v3.3 [2D,3D,Real,512~1088]

    stable version, more detail, more sensitive to prompts

    v3.4 [2D,3D,Real,512~1088] ※include Fluffy Rock Quality Tags-LoRA

    stable version, more detail, clear result, reduce some noise (like bush,pattern)

    v3.5 [2D,3D,Real,512~1088]

    unstable version, contrast & detailed enhance

    v3.6 [2D,3D,Real,512~1088]

    stable version, more sensitive to e621 tags

    v3.7 [2D,3D,Real,512~1088]

    stable version, reduce noise overactivity, fix blurry eyes and finger error, fix failed background depth

    v4.0 [2D,3D,Real,512~1088]

    v-pred version, remix from EasyFluff

    accuracy anatomy and style with fewer prompt,

    little dim blue average color with smooth noise, weakly negative prompt issue

    v4.1 [2D,3D,Real,512~1088]

    v-pred version, color and low contrast fix, reduced realistic noise.

    v4.2 [2D,3D,Real,512~1088]

    v-pred version, more contrast and detail, yelow issue.

    if you feel too fried use Rescale CFG =0.35

    v4.3 [2D,3D,Real,512~1088]

    v-pred version, clear artist style, fix most yellow/brown issue

    the version doesn't need CFG Rescale

    v4.4 [2D,3D,Real,512~1088]

    v-pred version, no more yellow/brown issue.

    the version doesn't need CFG Rescale

    v5.0 [2D,3D,Real,896~1536]

    SDXL-lightning version, base on Compassmix XL.

    v5.1 [2D,3D,Real,896~1536]

    SDXL-lightning version, more e621 dataset, lower human face, better NSFW stuff.

    v5.2 [2D,3D,Real,896~1536]

    SDXL-lightning version, increase average quality. Little unstable than v51 but more creative.

    v6.0 [2D,3D,res:896~1536]

    More character better sex pose, limited and uncontrollable style (mostlly anime style).

    v6.1 [2D,3D,Real,896~1536]

    More realistic detail, reduce anime style, fix flat and boring background.

    v6.1a-RE [2D,3D,Real,896~1536]

    Same as v61 but adjust average style to simi-realistic.

    v6.2 [2D,3D,Real,896~1536]

    more effective prompt, keep style also with good realistic detail, saturation down little bit.

    v6.3 [2D,3D,Real,896~1536]

    Detail(noise) level between v62 and v61, upgrade character/artist accuracy.

    v6.4 [2D,3D,Real,896~1536]

    Upgrade light quality and average detail.

    Note about NoobXL to create stable furry (v6x):

    use "furry" tag in propmt can let AI create furry not human.

    use "no human" tag in propmt can avoid NoobXL model add human and reduce anthro affect (more original style).

    use "anime style" in negative propmt can reduce classic booru style and more realistic.

    Some SD prompt trick:

    Combine two character:

    characterA \(characterB\)

    Avoid tag bleeding:

    (chain:0)-link fence

    (cowboy:0) shot

    high (collar:0)

    Multi-tag combine, enhance and reduce token use:

    from side + side view = from side view

    crossed legs + legs up = crossed legs up

    Basic Style

    Negative Prompt SD1.5

    unusual anatomy, mutilated, malformed, watermark,

    amputee, mosaic censorship, sketch, monochrome

    Negative Prompt SDXL

    malformed, worst quality, bad quality, signature, text, url

    3D Artwork Style

    Prompt v5x: blender \(software\), ray tracing, 3d, unreal engine

    Photorealistic Style SDXL

    Prompt v5x:

    by Mandy Disher, by Wim Wenders, by Robert Rauschenberg, [by Fossa666::0.65],

    ultra realistic, photorealism, photograph

    Negative prompt v5x: sketch, manga, vector, line art, toony

    Prompt v6x: film photography, photorealistic, film grain

    Negative prompt v6x: anime style, vibrant, pastel

    Photorealistic Style SD1.5

    Prompt sd15: [:photorealistic, analog style, realistic, photorealism:0.5]

    Negative prompt sd15: [:bwu:0.5]

    Recommend Refiner: IndigoFurryMix v110-Realistic Switch at 0.5

    Description

    Recipes v63-Noob:

    partA = ZoinksNoob + (Noob-Eps v11 - ChenkinNoobXL v01) * addDiff:0.55

    partB = partA + (YiffyMix v62 - partA) * trainDiff:0.75

    YiffyMix v63-Noob = partB + LoRA:[SPO-SDXL_4k-p_10ep_LoRA_webui] * 0.35