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    Use e621 tags (no underscore), Artist tag very effective in YiffyMix.

    GridList Species/Artist(v61) update!! & LoRAs (SDXL)/samples/wildcards

    Recommend Artist List (Noob XL) for new user & comfyUI workflow

    YiffyMix doesn't need Pony score tags, Don't use SD1.5 vae in SDXL, you will get fried image.

    Example Setting

    Setting SDXL (SDXL-lightning & NoobXL)

    • Steps = 12~24

    • Sampler = "DDPM", "Euler A SGMUniform", "Euler SGMUniform"

    • CFG scale = 4

    • Negative embeddings SDXL = ac-neg1, ac-neg2 (You don't really need this)

    • Postive LoRA SDXL = SeaArt Quality Tags LoRA (You don't really need this)

    • Stop at CLIP layers = 2

    Setting SD 1.5 + vpred

    • Steps = 30~40

    • Sampler = "DPM++ 2M Karras", "DPM++ SDE Karras", "DDIM", "UniPC"

    • CFG scale = 6~8

    • Negative embeddings = deformity_v6, bwu [SD-WebUI\embeddings]

    • Stop at CLIP layers = 1

    • Eta noise seed delta = 0

    • SD VAE = kl-f8-anime2, Furception [SD-WebUI\models\VAE]

    Hires. fix

    • Hires steps = Steps * Denoising strength

    • Denoising strength = 0.25

    • Hires upscaler = 4x-UltraMix_Smooth [SD-WebUI\models\ESRGAN]

    Img2img First Pass ( Upscale enhance )

    • Scale to = 1.5

    • Denoising strength = 0.4~0.45

    • Extra ( seed ) = true

    • Variation seed = -1 ( use same seed )

    • Variation strength = 0.9

    Img2img Second Pass ( Detail enhance )

    • Scale to = 1

    • Denoising strength = 0.3~0.35

    • Extra ( seed ) = true

    • Variation seed = -1 ( use same seed )

    • Variation strength = 0.95

    ControlNet

    SD WebUI

    LoRA Training SDXL

    • imgs count = 15~50

    • total steps = epoch * imgs count * folder loop = 3000~4500

    • network_dim = 64

    • network_alpha = 128 (SDXL) \ 16 (Noob)

    • learning_rate = 0.0002~0.0005

    • unet_lr = 0.0001 #learning_rate/2

    • text_encoder_lr = 0.00005 #learning_rate/4

    • lr_scheduler = "cosine_with_restarts"

    • mixed_precision = "bf16"

    • optimizer_type = "Adafactor"

    • optimizer_args = [ "scale_parameter=False", "relative_step=False", "warmup_init=False", ]

    YiffyMix v4x V-pred Setting

    # YiffyMix v4x A1111 SD-WebUI or Forge V-pred Setting

    1.Download config file ".yaml" paste next to the model.

    2.Raname ".yaml" same as model name. ( check the ".yaml" has [parameterization: "v"] line )

    3.Restart SD-WebUI ( if config fails to load, the model just generate noise )

    # YiffyMix v4x ComfyUI or StableSwarmUI V-pred Setting

    Add node "ModelSamplingDiscrete", Sampling = "v_prediction"

    workflow demo

    # ComfyUI V-pred Setting (old version)

    1.Copy config ".yaml" to [ComfyUI\models\configs] and refresh ComfyUI

    2."Load Checkpoint (With Config)" [Right Click\AddNode\advanced\model_merging]

    workflow:[Load Checkpoint (With Config)]-[KSampler]-[VAE Decode]-[Save Image]

    # v-pred mode troubleshoot

    If you use new version webui-forge and failed detect v-pred model.

    Try update webui-forge (click update.bat).

    When loading v-pred model, you will see this line in cmd console:

    left over keys: dict_keys(['v_pred'])

    # v4.x some time will get little fried issue image in this case

    Use "Dynamic Prompts with __wildcards__ prompts" and "batch size > 1"

    Just generate again with same prompts with parament, it will return normal.

    Version Info

    v1.x [2D,512~768] old model, unstable, low resolution

    v2.x [2D,512~896] e621 dataset + 30~40% SD5 dataset

    v3.0 [2D,3D,512~1088] large dataset then v2.x version, can do 2D, 3D

    v3.1 [2D,3D,Real,512~1088]

    more realistic, but loss some concept (e621 tag count lower 1000)

    v3.2 [2D,3D,Real,512~1088]

    unstable version, use SNR version FluffyRock, more noise detail

    v3.3 [2D,3D,Real,512~1088]

    stable version, more detail, more sensitive to prompts

    v3.4 [2D,3D,Real,512~1088] ※include Fluffy Rock Quality Tags-LoRA

    stable version, more detail, clear result, reduce some noise (like bush,pattern)

    v3.5 [2D,3D,Real,512~1088]

    unstable version, contrast & detailed enhance

    v3.6 [2D,3D,Real,512~1088]

    stable version, more sensitive to e621 tags

    v3.7 [2D,3D,Realistic,res:512~1088,VAE Baked]

    stable version, reduce noise overactivity, fix blurry eyes and finger error, fix failed background depth

    v4.0 [2D,3D,Real,512~1088,VAE Baked]

    v-pred version, remix from EasyFluff

    accuracy anatomy and style with fewer prompt,

    little dim blue average color with smooth noise, weakly negative prompt issue

    v4.1 [2D,3D,Real,512~1088,VAE Baked]

    v-pred version, color and low contrast fix, reduced realistic noise.

    v4.2 [2D,3D,Real,512~1088,VAE Baked]

    v-pred version, more contrast and detail, yelow issue.

    if you feel too fried use Rescale CFG =0.35

    v4.3 [2D,3D,Real,512~1088,VAE Baked]

    v-pred version, clear artist style, fix most yellow/brown issue

    the version doesn't need CFG Rescale

    v4.4 [2D,3D,Real,512~1088,VAE Baked]

    v-pred version, no more yellow/brown issue.

    the version doesn't need CFG Rescale

    v5.0 [2D,3D,Real,896~1536]

    SDXL-lightning version, base on Compassmix XL.

    v5.1 [2D,3D,Real,896~1536]

    SDXL-lightning version, more e621 dataset, lower human face, better NSFW stuff.

    v5.2 [2D,3D,Realistic,res:896~1536]

    SDXL-lightning version, increase average quality. Little unstable than v51 but more creative.

    v6.0 [2D,3D,res:896~1536] ※NoobXL eps version (not v-pred)

    More character better sex pose, limited and uncontrollable style (mostlly anime style).

    v6.1 [2D,3D,Realistic,res:896~1536] ※NoobXL eps version (not v-pred).

    More realistic detail, reduce anime style, fix flat and boring background.

    v6.1a-RE [2D,3D,Realistic,res:896~1536] ※NoobXL realistic enhanced (RE) version.

    Same as v61 but adjust average style to simi-realistic.

    v6.2 [2D,3D,Realistic,res:896~1536] ※NoobXL eps version (not v-pred).

    more effective prompt, keep style also with good realistic detail, saturation down little bit.

    Basic Style

    Negative Prompt SD1.5

    unusual anatomy, mutilated, malformed, watermark,

    amputee, mosaic censorship, sketch, monochrome

    Negative Prompt SDXL

    malformed, worst quality, bad quality,

    signature, text, url

    3D Artwork Style

    Prompt:

    blender \(software\), ray tracing, 3d, unreal engine

    Photorealistic Style

    Prompt SD15:

    [:photorealistic, analog style, realistic, photorealism:0.5]

    Negative prompt SD15:

    [:bwu:0.5]

    Recommend Refiner:

    IndigoFurryMix v110-Realistic Switch at 0.5

    Photorealistic Style SDXL

    Prompt v5x:

    by Mandy Disher, by Wim Wenders, by Robert Rauschenberg, [by Fossa666::0.65],

    ultra realistic, photorealism, photograph

    Negative prompt v5x:

    sketch, manga, vector, line art, toony

    Prompt v6x:

    film photography, photorealistic, film grain

    Negative prompt v6x:

    anime style, vibrant, pastel

    Note about NoobXL (v6x):

    use "furry" tag can let AI create furry not human.

    use "no human" tag can avoid NoobXL model add human and reduce anthro affect (more original style).

    some human interference tags: dolphin, goldfish, lionfish, koi, whale, coral

    if target tag is ineffective, AI will create monster in "no human".

    Some SD tricks using a1111 [a:b:value] script prompt:

    1.High details increase

    [:some style or artist:0.15]

    Let first 10%~20% steps free, then style will create on high detail base.

    2.Avoid character pose affected by artist or background

    [:artist or background prompt:0.2]

    Skipping first 20% steps can avoid this.

    3."A artist character" + "B artist style"

    [A artist:B artist:0.35]

    Most base concept is done in first 30%~50% steps, last steps only change style.

    Description

    # YiffyMix v50 SDXL doesn't need PonyXL score tags #

    # Don't use SD1.5 vae in SDXL, you will get fried image #

    use setting [steps=12~24, cfg=4~6]

    recommend sampler :

    smooth : ["DDPM", "Euler A Turbo", "Euler A SGMUniform"]

    detail and balance : ["Euler", "Euler SGMUniform"]

    high detail and high contrast : ["DPM++ 2M SDE SGMUniform"]

    Recipes v50:

    partA = Compassmix XL + Juggernaut XL v9 * 0.35

    YiffyMix v50 = partA + ClipL[YiffyMix v37]

    Checkpoint
    SDXL Lightning

    Details

    Downloads
    3,758
    Platform
    CivitAI
    Platform Status
    Available
    Created
    6/21/2024
    Updated
    9/27/2025
    Deleted
    -

    Files

    yiffymix_v50XL.safetensors

    Mirrors

    Huggingface (1 mirrors)
    CivitAI (1 mirrors)

    yiffymix_v50XL.ckpt

    Mirrors

    CivitAI (1 mirrors)