Use e621 tags (no underscore), Artist tag very effective in YiffyMix.
GridList Species/Artist(v61) update!! & LoRAs (SDXL)/samples/wildcards
Recommend Artist List (Noob XL) for new user & comfyUI workflow
YiffyMix doesn't need Pony score tags, Don't use SD1.5 vae in SDXL, you will get fried image.
Example Setting
Setting SDXL (SDXL-lightning & NoobXL)
Steps = 12~24
Sampler = "DDPM", "Euler A SGMUniform", "Euler SGMUniform"
CFG scale = 4
Negative embeddings SDXL = ac-neg1, ac-neg2 (You don't really need this)
Postive LoRA SDXL = SeaArt Quality Tags LoRA (You don't really need this)
Stop at CLIP layers = 2
Setting SD 1.5 + vpred
Steps = 30~40
Sampler = "DPM++ 2M Karras", "DPM++ SDE Karras", "DDIM", "UniPC"
CFG scale = 6~8
Negative embeddings = deformity_v6, bwu [SD-WebUI\embeddings]
Stop at CLIP layers = 1
Eta noise seed delta = 0
SD VAE = kl-f8-anime2, Furception [SD-WebUI\models\VAE]
Hires. fix
Hires steps = Steps * Denoising strength
Denoising strength = 0.25
Hires upscaler = 4x-UltraMix_Smooth [SD-WebUI\models\ESRGAN]
Img2img First Pass ( Upscale enhance )
Scale to = 1.5
Denoising strength = 0.4~0.45
Extra ( seed ) = true
Variation seed = -1 ( use same seed )
Variation strength = 0.9
Img2img Second Pass ( Detail enhance )
Scale to = 1
Denoising strength = 0.3~0.35
Extra ( seed ) = true
Variation seed = -1 ( use same seed )
Variation strength = 0.95
ControlNet
ControlNet = softedge_hed, control_v11p_sd15_softedge
ControlNet SDXL = softedge_hed, sdxlsoftedge-dexined, noobai-xl-controlnet
ControlNet Weight = 0.35~0.5
ControlNet Pixel Perfect = true
SD WebUI
LoRA Training SDXL
imgs count = 15~50
total steps = epoch * imgs count * folder loop = 3000~4500
network_dim = 64
network_alpha = 128 (SDXL) \ 16 (Noob)
learning_rate = 0.0002~0.0005
unet_lr = 0.0001 #learning_rate/2
text_encoder_lr = 0.00005 #learning_rate/4
lr_scheduler = "cosine_with_restarts"
mixed_precision = "bf16"
optimizer_type = "Adafactor"
optimizer_args = [ "scale_parameter=False", "relative_step=False", "warmup_init=False", ]
YiffyMix v4x V-pred Setting
# YiffyMix v4x A1111 SD-WebUI or Forge V-pred Setting
1.Download config file ".yaml" paste next to the model.
2.Raname ".yaml" same as model name. ( check the ".yaml" has [parameterization: "v"] line )
3.Restart SD-WebUI ( if config fails to load, the model just generate noise )
# YiffyMix v4x ComfyUI or StableSwarmUI V-pred Setting
Add node "ModelSamplingDiscrete", Sampling = "v_prediction"
# ComfyUI V-pred Setting (old version)
1.Copy config ".yaml" to [ComfyUI\models\configs] and refresh ComfyUI
2."Load Checkpoint (With Config)" [Right Click\AddNode\advanced\model_merging]
workflow:[Load Checkpoint (With Config)]-[KSampler]-[VAE Decode]-[Save Image]
# v-pred mode troubleshoot
If you use new version webui-forge and failed detect v-pred model.
Try update webui-forge (click update.bat).
When loading v-pred model, you will see this line in cmd console:
left over keys: dict_keys(['v_pred'])
# v4.x some time will get little fried issue image in this case
Use "Dynamic Prompts with __wildcards__ prompts" and "batch size > 1"
Just generate again with same prompts with parament, it will return normal.
Version Info
v1.x [2D,512~768] old model, unstable, low resolution
v2.x [2D,512~896] e621 dataset + 30~40% SD5 dataset
v3.0 [2D,3D,512~1088] large dataset then v2.x version, can do 2D, 3D
v3.1 [2D,3D,Real,512~1088]
more realistic, but loss some concept (e621 tag count lower 1000)
v3.2 [2D,3D,Real,512~1088]
unstable version, use SNR version FluffyRock, more noise detail
v3.3 [2D,3D,Real,512~1088]
stable version, more detail, more sensitive to prompts
v3.4 [2D,3D,Real,512~1088] ※include Fluffy Rock Quality Tags-LoRA
stable version, more detail, clear result, reduce some noise (like bush,pattern)
v3.5 [2D,3D,Real,512~1088]
unstable version, contrast & detailed enhance
v3.6 [2D,3D,Real,512~1088]
stable version, more sensitive to e621 tags
v3.7 [2D,3D,Realistic,res:512~1088,VAE Baked]
stable version, reduce noise overactivity, fix blurry eyes and finger error, fix failed background depth
v4.0 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, remix from EasyFluff
accuracy anatomy and style with fewer prompt,
little dim blue average color with smooth noise, weakly negative prompt issue
v4.1 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, color and low contrast fix, reduced realistic noise.
v4.2 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, more contrast and detail, yelow issue.
if you feel too fried use Rescale CFG =0.35
v4.3 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, clear artist style, fix most yellow/brown issue
the version doesn't need CFG Rescale
v4.4 [2D,3D,Real,512~1088,VAE Baked]
v-pred version, no more yellow/brown issue.
the version doesn't need CFG Rescale
v5.0 [2D,3D,Real,896~1536]
SDXL-lightning version, base on Compassmix XL.
v5.1 [2D,3D,Real,896~1536]
SDXL-lightning version, more e621 dataset, lower human face, better NSFW stuff.
v5.2 [2D,3D,Realistic,res:896~1536]
SDXL-lightning version, increase average quality. Little unstable than v51 but more creative.
v6.0 [2D,3D,res:896~1536] ※NoobXL eps version (not v-pred)
More character better sex pose, limited and uncontrollable style (mostlly anime style).
v6.1 [2D,3D,Realistic,res:896~1536] ※NoobXL eps version (not v-pred).
More realistic detail, reduce anime style, fix flat and boring background.
v6.1a-RE [2D,3D,Realistic,res:896~1536] ※NoobXL realistic enhanced (RE) version.
Same as v61 but adjust average style to simi-realistic.
v6.2 [2D,3D,Realistic,res:896~1536] ※NoobXL eps version (not v-pred).
more effective prompt, keep style also with good realistic detail, saturation down little bit.
Basic Style
Negative Prompt SD1.5
unusual anatomy, mutilated, malformed, watermark,
amputee, mosaic censorship, sketch, monochrome
Negative Prompt SDXL
malformed, worst quality, bad quality,
signature, text, url
3D Artwork Style
Prompt:
blender \(software\), ray tracing, 3d, unreal engine
Photorealistic Style
Prompt SD15:
[:photorealistic, analog style, realistic, photorealism:0.5]
Negative prompt SD15:
[:bwu:0.5]
Recommend Refiner:
IndigoFurryMix v110-Realistic Switch at 0.5
Photorealistic Style SDXL
Prompt v5x:
by Mandy Disher, by Wim Wenders, by Robert Rauschenberg, [by Fossa666::0.65],
ultra realistic, photorealism, photograph
Negative prompt v5x:
sketch, manga, vector, line art, toony
Prompt v6x:
film photography, photorealistic, film grain
Negative prompt v6x:
anime style, vibrant, pastel
Note about NoobXL (v6x):
use "furry" tag can let AI create furry not human.
use "no human" tag can avoid NoobXL model add human and reduce anthro affect (more original style).
some human interference tags: dolphin, goldfish, lionfish, koi, whale, coral
if target tag is ineffective, AI will create monster in "no human".
Some SD tricks using a1111 [a:b:value] script prompt:
1.High details increase
[:some style or artist:0.15]
Let first 10%~20% steps free, then style will create on high detail base.
2.Avoid character pose affected by artist or background
[:artist or background prompt:0.2]
Skipping first 20% steps can avoid this.
3."A artist character" + "B artist style"
[A artist:B artist:0.35]
Most base concept is done in first 30%~50% steps, last steps only change style.
Description
Recipes v30:
preYM3 = (Fluffusion-e20+Zeipher F111-SD4) diff:1.0 + Furraffinity-e16 0.35 + Furtastic v2 * 0.35
partA = preYM3 + ReV Animated v1.2.2 0.4 + FluffyRock-e16o1 0.35 + CrossKemono2.5 * 0.1
YiffyMix v30 = partA + IndigoFurryMix_v20-Realistic * 0.35